local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1498)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1499)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1497)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1498)
<item id="1498" article="a" name="magic wall">
<attribute key="type" value="magicfield"/>
<attribute key="decayTo" value="0"/>
<attribute key="duration" value="20"/>
</item>
Nie spinaj tak, to nie DimaNo chyba Ci już kurwa napisał w czym problem...