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TFS 1.X+ Daily reward shrine doesn't give items

demon088

#088 in the Horde
Joined
Jun 17, 2009
Messages
248
Solutions
3
Reaction score
29
Location
Hell
Hello OTland! I am using OTBR's most updated (to this day) pack for Protocol 12.91.
I have been testing the Daily Reward Shrine for my ots and everything is working fine, the only problem is that I am not receiving any item, not on my inbox nor my backpack. However, if I remove the items or set the testMode to ON, everything works cool. Any idea what might be wrong?

modules\scripts\Daily_reward.lua:
Lua:
DailyRewardSystem = {
    Developer = "Westwol, Marcosvf132",
    Version = "1.3",
    lastUpdate = "12/10/2020 - 20:30",
    ToDo = "Move this system to CPP"
}

local ServerPackets = {
    ShowDialog = 0xED, -- universal
    DailyRewardCollectionState = 0xDE, -- undone
    OpenRewardWall = 0xE2, -- Done
    CloseRewardWall = 0xE3, -- is it necessary?
    DailyRewardBasic = 0xE4, -- Done
    DailyRewardHistory = 0xE5, -- Done
    -- RestingAreaState = 0xA9 -- Moved to cpp
}

local ClientPackets = {
    OpenRewardWall = 0xD8,
    OpenRewardHistory = 0xD9,
    SelectReward = 0xDA,
    CollectionResource = 0x14,
    JokerResource = 0x15
}

--[[-- Constants
Please do not edit any of the next constants:
    ]]

--[[ Overall ]]--
local DAILY_REWARD_COUNT = 7
local REWARD_FROM_SHRINE = 0
local REWARD_FROM_PANEL = 1

--[[ Bonuses ]] --
local DAILY_REWARD_NONE = 1
local DAILY_REWARD_HP_REGENERATION = 2
local DAILY_REWARD_MP_REGENERATION = 3
local DAILY_REWARD_STAMINA_REGENERATION = 4
local DAILY_REWARD_DOUBLE_HP_REGENERATION = 5
local DAILY_REWARD_DOUBLE_MP_REGENERATION = 6
local DAILY_REWARD_SOUL_REGENERATION = 7

--[[ Reward Types ]] --

-- Server Types
local DAILY_REWARD_TYPE_ITEM = 1
local DAILY_REWARD_TYPE_STORAGE = 2
local DAILY_REWARD_TYPE_PREY_REROLL = 3
local DAILY_REWARD_TYPE_XP_BOOST = 4

-- Client Types
local DAILY_REWARD_SYSTEM_SKIP = 1
local DAILY_REWARD_SYSTEM_TYPE_ONE = 1
local DAILY_REWARD_SYSTEM_TYPE_TWO = 2
local DAILY_REWARD_SYSTEM_TYPE_OTHER = 1
local DAILY_REWARD_SYSTEM_TYPE_PREY_REROLL = 2
local DAILY_REWARD_SYSTEM_TYPE_XP_BOOST = 3

--[[ Account Status ]] --
local DAILY_REWARD_STATUS_FREE = 0
local DAILY_REWARD_STATUS_PREMIUM = 1

local DailyRewardItems = {
    [0] = {266, 268}, -- God/no vocation character
    [VOCATION.BASE_ID.PALADIN] = {266, 236, 268, 237, 7642, 23374, 3203, 3161, 3178, 3153, 3197, 3149, 3164, 3200, 3192, 3188, 3190, 3189, 3191, 3158, 3152, 3180, 3173, 3176, 3195, 3175, 3155, 3202},
    [VOCATION.BASE_ID.DRUID] = {266, 268, 237, 238, 23373, 3203, 3161, 3178, 3153, 3197, 3149, 3164, 3200, 3192, 3188, 3190, 3189, 3156, 3191, 3158, 3152, 3180, 3173, 3176, 3195, 3175, 3155, 3202},
    [VOCATION.BASE_ID.SORCERER] = {266, 268, 237, 238, 23373, 3203, 3161, 3178, 3153, 3197, 3149, 3164, 3200, 3192, 3188, 3190, 3189, 3191, 3158, 3152, 3180, 3173, 3176, 3195, 3175, 3155, 3202},
    [VOCATION.BASE_ID.KNIGHT] = {266, 236, 239, 7643, 23375, 268, 3203, 3161, 3178, 3153, 3197, 3149, 3164, 3200, 3192, 3188, 3190, 3189, 3191, 3158, 3152, 3180, 3173, 3176, 3195, 3175, 3155, 3202},
}

DailyReward = {
    testMode = false,
    serverTimeThreshold = (24 * 60 * 60), -- Counting down 24hours from last server save

    storages = {
        -- Player
        currentDayStreak = 14897,
        currentStreakLevel = 14898, -- Cpp uses the same storage value on const.hpp (STORAGEVALUE_DAILYREWARD)
        nextRewardTime = 14899,
        collectionTokens = 14901,
        staminaBonus = 14902,
        jokerTokens = 14903,
        -- Global
        lastServerSave = 14110,
        avoidDouble = 13412,
        notifyReset = 13413,
        avoidDoubleJoker = 13414
    },

    strikeBonuses = {
        -- day
        [1] = {text = "No bonus for first day"},
        [2] = {text = "Allow Hit Point Regeneration"},
        [3] = {text = "Allow Mana Regeneration"},
        [4] = {text = "Stamina Regeneration"},
        [5] = {text = "Double Hit Point Regeneration"},
        [6] = {text = "Double Mana Regeneration"},
        [7] = {text = "Soul Points Regeneration"}
    },

    rewards = {
        -- day
        [1] = {
            type = DAILY_REWARD_TYPE_ITEM,
            systemType = DAILY_REWARD_SYSTEM_TYPE_ONE,
            freeAccount = 5,
            premiumAccount = 10
        },
        [2] = {
            type = DAILY_REWARD_TYPE_ITEM,
            systemType = DAILY_REWARD_SYSTEM_TYPE_ONE,
            freeAccount = 5,
            premiumAccount = 10
        },
        [3] = {
            type = DAILY_REWARD_TYPE_PREY_REROLL,
            systemType = DAILY_REWARD_SYSTEM_TYPE_TWO,
            freeAccount = 1,
            premiumAccount = 2
        },
        [4] = {
            type = DAILY_REWARD_TYPE_ITEM,
            systemType = DAILY_REWARD_SYSTEM_TYPE_ONE,
            freeAccount = 10,
            premiumAccount = 20
        },
        [5] = {
            type = DAILY_REWARD_TYPE_PREY_REROLL,
            systemType = DAILY_REWARD_SYSTEM_TYPE_TWO,
            freeAccount = 1,
            premiumAccount = 2
        },
        [6] = {
            type = DAILY_REWARD_TYPE_ITEM,
            systemType = DAILY_REWARD_SYSTEM_TYPE_ONE,
            items = {28540, 28541, 28542, 28543, 28544, 28545},
            freeAccount = 1,
            premiumAccount = 2,
            itemCharges = 50
        },
        [7] = {
            type = DAILY_REWARD_TYPE_XP_BOOST,
            systemType = DAILY_REWARD_SYSTEM_TYPE_TWO,
            freeAccount = 10,
            premiumAccount = 30
        }
        -- Storage reward template
        --[[[5] = {
            type = DAILY_REWARD_TYPE_STORAGE,
            systemType = DAILY_REWARD_SYSTEM_TYPE_TWO,
            freeCount = 1,
            premiumCount = 2,
            freeAccount = {
                things = {
                    [1] = {
                        name = "task boost",
                        id = 1, -- this number can't be repeated
                        quantity = 1,
                        storages = {
                            {storageId = 23454, value = 1},
                            {storageId = 45141, value = 2},
                            {storageId = 45141, value = 3}
                        }
                    }
                }
            },
            premiumAccount = {
                things = {
                    [1] = {
                        name = "task boostss",
                        id = 2, -- this number can't be repeated
                        quantity = 1,
                        storages = {
                            {storageId = 23454, value = 1}
                        }
                    },
                    [2] = {
                        name = "another task boost",
                        id = 3, -- this number can't be repeated
                        quantity = 2,
                        storages = {
                            {storageId = 23454, value = 1},
                            {storageId = 45141, value = 2},
                            {storageId = 45141, value = 3}
                        }
                    }
                }
            }
        },]]
    }
}

function onRecvbyte(player, msg, byte)
    if (byte == ClientPackets.OpenRewardWall) then
        DailyReward.loadDailyReward(player:getId(), REWARD_FROM_PANEL)
    elseif (byte == ClientPackets.OpenRewardHistory) then
        player:sendRewardHistory()
    elseif (byte == ClientPackets.SelectReward) then
        player:selectDailyReward(msg)
    end
end


-- Core functions
DailyReward.insertHistory = function(playerId, dayStreak, description)
    return db.query(string.format("INSERT INTO `daily_reward_history`(`player_id`, `daystreak`, `timestamp`, \z
        `description`) VALUES (%s, %s, %s, %s)", playerId, dayStreak, os.time(), db.escapeString(description)))
end

DailyReward.retrieveHistoryEntries = function(playerId)

    local player = Player(playerId)
    if not player then
        return false
    end

    local entries = {}
    local resultId = db.storeQuery("SELECT * FROM `daily_reward_history` WHERE `player_id` = \z
        " .. player:getGuid() .. " ORDER BY `timestamp` DESC LIMIT 15;")
    if resultId ~= false then
        repeat
            local entry = {
                description = result.getString(resultId, "description"),
                timestamp = result.getNumber(resultId, "timestamp"),
                daystreak = result.getNumber(resultId, "daystreak"),
            }
            table.insert(entries, entry)
        until not result.next(resultId)
        result.free(resultId)
    end
    return entries
end

DailyReward.loadDailyReward = function(playerId, target)
    local player = Player(playerId)
    if not player then
        return false
    end
    if target ~= 0 then
        target = REWARD_FROM_SHRINE
    else
        target = REWARD_FROM_PANEL
    end

    player:sendCollectionResource(ClientPackets.JokerResource, player:getJokerTokens())
    player:sendCollectionResource(ClientPackets.CollectionResource, player:getCollectionTokens())
    player:sendDailyReward()
    player:sendOpenRewardWall(target)
    player:sendDailyRewardCollectionState(DailyReward.isRewardTaken(player:getId()) and DAILY_REWARD_COLLECTED or DAILY_REWARD_NOTCOLLECTED)
    return true
end

DailyReward.pickedReward = function(playerId)
    local player = Player(playerId)

    if not player then
        return false
    end

    -- Reset day streak to 0 when reaches last reward
    if player:getDayStreak() ~= 6 then
        player:setDayStreak(player:getDayStreak() + 1)
    else
        player:setDayStreak(0)
    end

    player:setStreakLevel(player:getStreakLevel() + 1)
    player:setStorageValue(DailyReward.storages.avoidDouble, GetDailyRewardLastServerSave())
    player:setDailyReward(DAILY_REWARD_COLLECTED)
    player:setNextRewardTime(GetDailyRewardLastServerSave() + DailyReward.serverTimeThreshold)
    player:getPosition():sendMagicEffect(CONST_ME_FIREWORK_YELLOW)
    return true
end

DailyReward.isShrine = function(target)
    if target ~= 0 then
        return false
    else
        return true
    end
end

function Player.iterateTest(self)
    local dailyTable = DailyReward.rewards[5]
    local reward = DailyRewardItems[self:getVocation():getBaseId()]

    if not(reward) then
        reward = {}
    end

    for i = 1, #reward.things do
        for j = 1, #reward.things[i].storages do
            self:setStorageValue(reward.things[i].storages[j].storageId, reward.things[i].storages[j].value)
        end
    end
end

DailyReward.isRewardTaken = function(playerId)
    local player = Player(playerId)
    if not player then
        return false
    end
    local playerStorage = player:getStorageValue(DailyReward.storages.avoidDouble)
    if playerStorage == GetDailyRewardLastServerSave() then
        return true
    end
    return false
end

DailyReward.init = function(playerId)
    local player = Player(playerId)

    if not player then
        return false
    end

    if player:getJokerTokens() < 3 and tonumber(os.date("%m")) ~= player:getStorageValue(DailyReward.storages.avoidDoubleJoker) then
        player:setStorageValue(DailyReward.storages.avoidDoubleJoker, tonumber(os.date("%m")))
        player:setJokerTokens(player:getJokerTokens() + 1)
    end

    local timeMath = GetDailyRewardLastServerSave() - player:getNextRewardTime()
    if player:getNextRewardTime() < GetDailyRewardLastServerSave() then
        if player:getStorageValue(DailyReward.storages.notifyReset) ~= GetDailyRewardLastServerSave() then
            player:setStorageValue(DailyReward.storages.notifyReset, GetDailyRewardLastServerSave())
            timeMath = math.ceil(timeMath/(DailyReward.serverTimeThreshold))
            if player:getJokerTokens() >= timeMath then
                player:setJokerTokens(player:getJokerTokens() - timeMath)
                player:sendTextMessage(MESSAGE_LOGIN, "You lost " .. timeMath .. " joker tokens to prevent loosing your streak.")
            else
                player:setStreakLevel(0)
                if player:getLastLoginSaved() > 0 then -- message wont appear at first character login
                    player:setJokerTokens(-(player:getJokerTokens()))
                    player:sendTextMessage(MESSAGE_LOGIN, "You just lost your daily reward streak.")
                end
            end
        end
    end

    -- Daily reward golden icon
    if DailyReward.isRewardTaken(player:getId()) then
        player:sendDailyRewardCollectionState(DAILY_REWARD_COLLECTED)
        player:setDailyReward(DAILY_REWARD_COLLECTED)
    else
        player:sendDailyRewardCollectionState(DAILY_REWARD_NOTCOLLECTED)
        player:setDailyReward(DAILY_REWARD_NOTCOLLECTED)
    end
    player:loadDailyRewardBonuses()
end

DailyReward.processReward = function(playerId, target)
    DailyReward.pickedReward(playerId)
    DailyReward.loadDailyReward(playerId, target)
    local player = Player(playerId)
    if player then
        player:loadDailyRewardBonuses()
    end
    return true
end

function Player.sendOpenRewardWall(self, shrine)
    local msg = NetworkMessage()
    msg:addByte(ServerPackets.OpenRewardWall) -- initial packet
    msg:addByte(shrine) -- isPlayer taking bonus from reward shrine (1) - taking it from a instant bonus reward (0)
    if DailyReward.testMode or not(DailyReward.isRewardTaken(self:getId())) then
        msg:addU32(0)
    else
        msg:addU32(GetDailyRewardLastServerSave() + DailyReward.serverTimeThreshold)
    end
    msg:addByte(self:getDayStreak()) -- current reward? day = 0, day 1, ... this should be resetted to 0 every week imo
    if DailyReward.isRewardTaken(self:getId()) then -- state (player already took reward? but just make sure noone wpe)
        msg:addByte(1)
        msg:addString("Sorry, you have already taken your daily reward or you are unable to collect it.") -- Unknown message
        if self:getJokerTokens() > 0 then
            msg:addByte(1)
            msg:addU16(self:getJokerTokens())
        else
            msg:addByte(0)
        end
    else
        msg:addByte(0)
        msg:addByte(2)
        msg:addU32(GetDailyRewardLastServerSave() + DailyReward.serverTimeThreshold) --timeLeft to pickUp reward without loosing streak
        msg:addU16(self:getJokerTokens())
    end
    msg:addU16(self:getStreakLevel()) -- day strike
    msg:sendToPlayer(self)
end

function Player.sendCollectionResource(self, byte, value)
    -- TODO: Migrate to protocolgame.cpp
    local msg = NetworkMessage()
    msg:addByte(0xEE) -- resource byte
    msg:addByte(byte)
    msg:addU64(value)
    msg:sendToPlayer(self)
end

function Player.selectDailyReward(self, msg)
    local playerId = self:getId()

    if DailyReward.isRewardTaken(playerId) and not DailyReward.testMode then
        self:sendError("You have already collected your daily reward.")
        return false
    end

    local target = msg:getByte() -- 0 -> shrine / 1 -> tibia panel
    if not DailyReward.isShrine(target) then
        if self:getCollectionTokens() < 1 then
            self:sendError("You do not have enough collection tokens to proceed.")
            return false
        end
        self:setCollectionTokens(self:getCollectionTokens() - 1)
    end

    local dailyTable = DailyReward.rewards[self:getDayStreak() + 1]
    if not dailyTable then
        self:sendError("Something went wrong and we cannot process this request.")
        return false
    end

    -- Items as reward
    if (dailyTable.type == DAILY_REWARD_TYPE_ITEM) then

        local items = {}

        -- Creating items table
        local columnsPicked = msg:getByte() -- Columns picked
        for i = 1, columnsPicked do
            local spriteId = msg:getU16()
            local count = msg:getByte()
            items[i] = {spriteId = spriteId, count = count}
        end

        -- Verifying if items if player is picking the correct amount
        local counter = 0
        for k, v in ipairs(items) do
            counter = counter + v.count
        end

        if self:isPremium() then
            count = dailyTable.premiumAccount
        else
            count = dailyTable.freeAccount
        end

        if counter > count then
            self:sendError("Something went wrong here, please restart this dialog.")
            return false
        end

        -- Adding items to store inbox
        local inbox = self:getSlotItem(CONST_SLOT_STORE_INBOX)
        if inbox and inbox:getEmptySlots() < columnsPicked then
            self:sendError("You do not have enough space in your store inbox.")
            return false
        end

        local description = ""
        for k, v in ipairs(items) do
            if dailyTable.itemCharges then
                for i = 1, v.count do
                    inbox:addItem(v.ItemId, dailyTable.itemCharges) -- adding charges for each item
                end
            else
                inbox:addItem(v.ItemId, v.count) -- adding single item w/o charges
            end
            if k ~= columnsPicked then
                description = description .. "" .. v.count .. "x " .. ItemType(v.itemId):getName() .. ", "
            else
                description = description .. "" .. v.count .. "x " .. ItemType(v.itemId):getName() .. "."
            end
        end

        -- Registering history
        DailyReward.insertHistory(self:getGuid(), self:getDayStreak(), "Claimed reward no. \z
            " .. self:getDayStreak() + 1 .. ". Picked items: " .. description)
        DailyReward.processReward(playerId, target)
    end

    local reward = nil
    if self:isPremium() then
        reward = dailyTable.premiumAccount
    else
        reward = dailyTable.freeAccount
    end

    -- if (dailyTable.type == DAILY_REWARD_TYPE_STORAGE) then
        -- local description = ""
        -- for i = 1, #reward.things do
            -- for j = 1, #reward.things[i].storages do
                -- self:setStorageValue(reward.things[i].storages[j].storageId, reward.things[i].storages[j].value)
            -- end
            -- if i ~= #reward.things then
                -- description = description .. reward.things[i].name .. ", "
            -- else
                -- description = description .. reward.things[i].name .. "."
            -- end
        -- end
        -- DailyReward.insertHistory(self:getGuid(), self:getDayStreak(), "Claimed reward no. \z
            -- " .. self:getDayStreak() + 1 .. ". Picked reward: " .. description)
        -- DailyReward.processReward(playerId, target)
    -- end

    if (dailyTable.type == DAILY_REWARD_TYPE_XP_BOOST) then
        self:setExpBoostStamina(self:getExpBoostStamina() + (reward * 60))
        self:setStoreXpBoost(50)
        DailyReward.insertHistory(self:getGuid(), self:getDayStreak(), "Claimed reward no. \z
            " .. self:getDayStreak() + 1 .. ". Picked reward: XP Bonus for " .. reward .. " minutes.")
        DailyReward.processReward(playerId, target)
    end

    if (dailyTable.type == DAILY_REWARD_TYPE_PREY_REROLL) then
        self:addPreyCards(reward)
        DailyReward.insertHistory(self:getGuid(), self:getDayStreak(), "Claimed reward no. \z
            " .. self:getDayStreak() + 1 .. ". Picked reward: " .. reward .. "x Prey bonus reroll(s)")
        DailyReward.processReward(playerId, target)
    end

    return true
end

function Player.sendError(self, error)
    local msg = NetworkMessage()
    msg:addByte(ServerPackets.ShowDialog)
    msg:addByte(0x14)
    msg:addString(error)
    msg:sendToPlayer(self)
end

function Player.sendDailyRewardCollectionState(self, state)
    local msg = NetworkMessage()
    msg:addByte(ServerPackets.DailyRewardCollectionState)
    msg:addByte(state)
    msg:sendToPlayer(self)
end

function Player.sendRewardHistory(self)
    local msg = NetworkMessage()
    msg:addByte(ServerPackets.DailyRewardHistory)

    local entries = DailyReward.retrieveHistoryEntries(self:getId())
    if #entries == 0 then
        self:sendError("You don't have any entries yet.")
        return false
    end

    msg:addByte(#entries)
    for k, entry in ipairs(entries) do
        msg:addU32(entry.timestamp)
        msg:addByte(0) -- (self:isPremium() and 0 or 0)
        msg:addString(entry.description)
        msg:addU16(entry.daystreak + 1)
    end
    msg:sendToPlayer(self)
end

function Player.readDailyReward(self, msg, currentDay, state)
    local dailyTable = DailyReward.rewards[currentDay]
    local type, systemType = dailyTable.type, dailyTable.systemType
    local rewards = nil
    local itemsToPick = 0
    if currentDay == 3 or (currentDay >= 5 and currentDay <= 7) then
        rewards = dailyTable.items
        if (state == DAILY_REWARD_STATUS_FREE) then
            itemsToPick = dailyTable.freeAccount
        else
            itemsToPick = dailyTable.premiumAccount
        end
    else
        if systemType == 1 then
            if (state == DAILY_REWARD_STATUS_FREE) then
                rewards = DailyRewardItems[self:getVocation():getBaseId()]
                itemsToPick = dailyTable.freeAccount
            else
                rewards = DailyRewardItems[self:getVocation():getBaseId()]
                itemsToPick = dailyTable.premiumAccount
            end

            if not(rewards) then
                rewards = {}
            end
        else
            if (state == DAILY_REWARD_STATUS_FREE) then
                rewards = dailyTable.freeAccount
            else
                rewards = dailyTable.premiumAccount
            end
        end
    end
    msg:addByte(systemType)
    if (systemType == 1) then
        if (type == DAILY_REWARD_TYPE_ITEM) then
            msg:addByte(itemsToPick)
            msg:addByte(#rewards)
            for i = 1, #rewards do
                local itemId = rewards[i]
                local itemType = ItemType(itemId)
                local itemName = itemType:getArticle() .. " " .. itemType:getName()
                local itemWeight = itemType:getWeight()
                msg:addU16(itemId)
                msg:addString(itemName)
                msg:addU32(itemWeight)
            end
        end
    elseif (systemType == 2) then
        if (type == DAILY_REWARD_TYPE_STORAGE) then
            -- msg:addByte(#rewards.things)
            -- for i = 1, #rewards.things do
                -- msg:addByte(DAILY_REWARD_SYSTEM_TYPE_OTHER) -- type
                -- msg:addU16(rewards.things[i].id * 100)
                -- msg:addString(rewards.things[i].name)
                -- msg:addByte(rewards.things[i].quantity)
            -- end
        elseif (type == DAILY_REWARD_TYPE_PREY_REROLL) then
            msg:addByte(DAILY_REWARD_SYSTEM_SKIP)
            msg:addByte(DAILY_REWARD_SYSTEM_TYPE_PREY_REROLL)
            msg:addByte(itemsToPick)
        elseif (type == DAILY_REWARD_TYPE_XP_BOOST) then
            msg:addByte(DAILY_REWARD_SYSTEM_SKIP)
            msg:addByte(DAILY_REWARD_SYSTEM_TYPE_XP_BOOST)
            msg:addU16(itemsToPick)
        end
    end
end

function Player.sendDailyReward(self)
    local msg = NetworkMessage()
    msg:addByte(ServerPackets.DailyRewardBasic)
    msg:addByte(DAILY_REWARD_COUNT)
    for currentDay = 1, DAILY_REWARD_COUNT do
        self:readDailyReward(msg, currentDay, DAILY_REWARD_STATUS_FREE) -- Free rewards
        self:readDailyReward(msg, currentDay, DAILY_REWARD_STATUS_PREMIUM) -- Premium rewards
    end
    -- Resting area bonuses
    local maxBonus = 7
    msg:addByte(maxBonus - 1)
    for i = 2, maxBonus do
        msg:addString(DailyReward.strikeBonuses[i].text)
        msg:addByte(i)
    end
    msg:addByte(1) -- Unknown
    msg:sendToPlayer(self)
end
A picture of my reward History, you can clearly see, that the items are not being added, but other rewards (Prey rerolls or XP Boost) are actually working and tested.

1666796865471.png

EDIT: I think the issue is here starting at line 465 to 486, but I am not receiving any print on my running ot window and I am not really sure if this is actually the problem, just wandering around the script...
Lua:
-- Adding items to store inbox
        local inbox = self:getSlotItem(CONST_SLOT_STORE_INBOX)
        if inbox and inbox:getEmptySlots() < columnsPicked then
            self:sendError("You do not have enough space in your store inbox.")
            return false
        end

        local description = ""
        for k, v in ipairs(items) do
            if dailyTable.itemCharges then
                for i = 1, v.count do
                    inbox:addItem(v.ItemId, dailyTable.itemCharges) -- adding charges for each item
                end
            else
                inbox:addItem(v.ItemId, v.count) -- adding single item w/o charges
            end
            if k ~= columnsPicked then
                description = description .. "" .. v.count .. "x " .. ItemType(v.itemId):getName() .. ", "
            else
                description = description .. "" .. v.count .. "x " .. ItemType(v.itemId):getName() .. "."
            end
        end
 
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You said that you are not receiving any item (inbox or backpack). Have you checked your store inbox or just your depot inbox?

I have checked self inbox, bp, depot and depot inbox. However the scripts seems to be missing the items as their names are not being shown in Reward History. Indeed, items are not being created. Btw, the scripts works 100% if I replace Item Rewards for Prey Rerolls or XP Bonus, so I ended up using such rewards. Anyway it would be cool to give custom items for a new system or imbuement items.
 
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