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Damage Color.

Joined
May 23, 2010
Messages
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Hi guys, how are you? I'm having some problems. I'm making a Pokémon Server, for that i made new colors like that:

Code:
	// colorPokemon - Begin //
	
	TEXTCOLOR_NORMAL	= 180,
	TEXTCOLOR_FLYING	= 180,
	TEXTCOLOR_BUG	= 126,
	TEXTCOLOR_VENOM	= 110,
	TEXTCOLOR_GRASS	= 96,
	TEXTCOLOR_FIRE	= 192,
	TEXTCOLOR_WATER	= 83,
	TEXTCOLOR_GROUND	= 162,
	TEXTCOLOR_ROCK	= 171,
	TEXTCOLOR_ELECTRIC	= 204,
	TEXTCOLOR_ICE	= 131,
	TEXTCOLOR_GHOST	= 74,
	TEXTCOLOR_PSYCHIC	= 207,
	TEXTCOLOR_FIGHTING	= 180,
	TEXTCOLOR_DRAGON	= 43,
	
	// colorPokemon - End //

And i tested it on venom race like venom text color:

Code:
case RACE_VENOM:
		textColor = TEXTCOLOR_VENOM;
		break;

When i hit a GS in the game, the game doesn´t show any damage, but from the other colors yes, how can i fix it? Are problems on add new types of text color? Because i tested the new colors in the original TEXT_COLOR and works.
 
Last edited:
i think you need to change somes in sources, if im correct, you will have to learn little c++ or try to found out a tutorial!
 
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