Hi, how can I make the condition with this script so the tic damage depends on the magic level? (The red one)
Yes, its a weapon script :<
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 6)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLAMMINGARROW)
local condition = createConditionObject(CONDITION_FIRE)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, [COLOR="Red"]10[/COLOR], 2000, -10)
setCombatCondition(combat, condition)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Yes, its a weapon script :<
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