Nith
New Member
- Joined
- Jan 11, 2009
- Messages
- 22
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good day, Could you help me on this?. I would like the damage to be fixed and not variable. this is supposed to hit 3 damage, but hit up to 15.
I have disabled the storages to see where that extra damage is coming from, but I can't find it.
I use The Forgotten Server, version 0.3.6 (Crying Damson) - Protocol 8.54
I have disabled the storages to see where that extra damage is coming from, but I can't find it.
I use The Forgotten Server, version 0.3.6 (Crying Damson) - Protocol 8.54
Lua:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_YELLOW)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_NONE )
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_BOLT)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_EFEITO80)
function onGetFormulaValues2(cid, level)
local alma = 0 ---getPlayerStorageValue(cid,60032)
local elemento = 0 ---getPlayerStorageValue(cid,60005)
local nspell = 0 ---getPlayerStorageValue(cid,70136)
local arma = getPlayerStorageValue(cid,60263) --- is 2
local base = 1 ---
local buff = 0 ---getPlayerStorageValue(cid,62061)
local result = alma + elemento + nspell + arma + base + buff
return -result, -result
end
local arr1 = {
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 2, 0, 0},
}
local arr2 = {
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 2, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues2")
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2}
if getPlayerStorageValue(cid,62054) == 1 then
if getPlayerStorageValue(cid,70141) == 1 then
if getPlayerStorageValue(cid,70143) == 1000 and getPlayerStorageValue(cid,70142) < 10 then
setPlayerStorageValue(cid,70143,0)
setPlayerStorageValue(cid,70142, getPlayerStorageValue(cid,70142)+1)
onCastSpell1(parameters)
addEvent(onCastSpell2, 800, parameters)
elseif getPlayerStorageValue(cid,70143) < 1000 and getPlayerStorageValue(cid,70142) < 10 then
onCastSpell1(parameters)
addEvent(onCastSpell2, 800, parameters)
setPlayerStorageValue(cid,70143, getPlayerStorageValue(cid,70143)+1)
elseif getPlayerStorageValue(cid,70143) == 0 and getPlayerStorageValue(cid,70142) == 10 then
onCastSpell1(parameters)
addEvent(onCastSpell2, 800, parameters)
end
else
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "(I)you don't have that magic - (P)voce nao tem essa magia - (E)no tienes este hechizo")
end
else
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "(I)you need a magic glove - (P)voce precisa de uma luva magica - (E)necesitas un guante magico")
end
return true
end