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Dash Walking

morphsx

New Member
Joined
Sep 14, 2012
Messages
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Location
Ribeirao Preto - SP - Brasil
Hello guys, I'm using otc 0.6.2 and I'm having an exploit on my server because of dash walking.
I would like to know how do I force dash walking off.
I already removed the option to turn it on under client_options>game.otui
But, of course, the ones that had activated it before I removed the option, still have it on.
I tried creating a mod based on options.lua like this:

Code:
local dash = {
 dashWalk = false 
}


function init()
  for k,v in pairs(dash) do
    g_settings.setDefault(k, v)
    options[k] = v
  end
  
end

But didn't work. Any help would be really apreciated.
Thanks in advance!
 
What is the exploit? How about just fixing that xD?
 
The problem is that with dash walking activated, the players can go through walls, it's not that everyone becomes a "ghost", there's a certain way to do it, but it's rather easy to do.
It's a pokemon server, and I swear I tried lots and lots of things, reduce the flying speed, double checked the wall's parameters, removed every "ghost" functions... But it keeps happening, the only method I found is disabling dash walking.
Thanks for the answering ;)
 
Sounds more like a bug on your server then the client.
The client is only sending data which is interpreted by the server.

Can you PM me on how to reproduce it please? I will run some tests and give you feedback.

~~~~Lord Hepipud~~~~
 
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