• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Death without loss

Xarah

Member
Joined
Apr 18, 2018
Messages
43
Reaction score
8
Hello, I’d like to create an area/arena where players don’t lose anything upon death. Maybe I could handle it in such a way that, as soon as a player’s health bar drops to, say, 1 HP, they get kicked out in front of the arena?

Tfs 1.4.2

Please give me some advice.
 
Last edited:
Tfs 1.4.2

Here a example:

LUA:
local creatureEvent = CreatureEvent("testE")

function creatureEvent.onPrepareDeath(creature, killer)
    if not creature then
        return true
    end
    creature:setHealth(creature:getMaxHealth())
    creature:teleportTo(Position(2000, 2000, 7))
    return true
end

creatureEvent:register()

local creatureEvent = CreatureEvent("testELogin")

function creatureEvent.onLogin(player)
    player:registerEvent('testE')
    return true
end

creatureEvent:register()
 
this is already a revscript marko sent you up
and where do you want the player to be teleported exactly after kicking?
if it is temple why dont you just add PVP tiles in the arena from your RME?

1738658288997.webp
 
Last edited:
Back
Top