Faraonekkk
New Member
- Joined
- Feb 15, 2010
- Messages
- 686
- Reaction score
- 4
Code:
local STORAGE = {3944}
function onDie(cid, corpse, killer)
if(isPlayer(cid) == TRUE) then
doBroadcastMessage("".. getPlayerName(cid) .." has been killed at ".. getPlayerLevel(cid) .." level.", 1)
end
for v = 1, 5 do
if (getPlayerStorageValue(cid, STORAGE[v]) > 0) then
setPlayerStorageValue(cid, STORAGE[v], 0)
end
end
return TRUE
end
I have error
Code:
luaDoBroadcastMessage Not valid messageClass
can anyone help?