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Solved Deathlist TFS 0.2

bilmattan

evo-Online - Owner
Joined
Aug 5, 2008
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Hello!

I'm using TFS 0.2. My deathlist doen't work. I mean, players lose exp, items and all. But on the website and in the database it doen't show that they have died. (just cheak out "ProRoxor.Hopto.Org" -> "Latest Deaths".)

How to do?!

creaturescripts\scripts\playerdeath.lua :
Code:
dofile("./config.lua")

function onDeath(cid, corpse, killer)
	doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You are dead.")
	if deathListEnabled == "yes" then
		if sqlType == "mysql" then
			env = assert(luasql.mysql())
			con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
		else -- sqlite
			env = assert(luasql.sqlite3())
			con = assert(env:connect(sqliteDatabase))
		end
		local byPlayer = FALSE
		if killer == FALSE then
			killerName = "field item"
		else
			if isPlayer(killer) == TRUE then
				byPlayer = TRUE
			end
			killerName = getCreatureName(killer)
		end
		assert(con:execute("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", '" .. escapeString(killerName) .. "', " .. byPlayer .. ");"))
		local cursor = assert(con:execute("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";"))
		local deathRecords = numRows(cursor)
		if sqlType == "mysql" then
			while deathRecords > maxDeathRecords do
				delete = assert(con:execute("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1;"))
				deathRecords = deathRecords - 1
			end
		else
			while deathRecords > maxDeathRecords do
				delete = assert(con:execute("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);"))
				deathRecords = deathRecords - 1
			end
		end			
		con:close()
		env:close()
	end
end

Database - player_deaths :
Code:
CREATE TABLE `player_deaths`
(
	`player_id` INT NOT NULL,
	`time` BIGINT UNSIGNED NOT NULL DEFAULT 0,
	`level` INT NOT NULL DEFAULT 1,
	`killed_by` VARCHAR(255) NOT NULL,
	`altplayer_by` VARCHAR(255) NOT NULL,
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;
 
Last edited:
Well unless you're getting an error in your server console every time someone dies, I would assume that the problem lies in your website, not the server/playerdeath.lua.
 
Okey. Becouse I don't get a error in the console. I think It's the database that's wrong. I mean, in "player_deaths" it doen't appear anything.
 
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