Rexanilator
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- Joined
- Oct 3, 2009
- Messages
- 297
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I have searched but have not really found the answer to my question...
I have adjusted deathloss in config.lua...
It is defaulted to 10 - but I set it to 2 which is the percentage of deathloss I prefer...however - when I changed this to a 2 - players would die and then be dropped to lvl 1.
Is there something else that needs to be done? Right now my deathloss is too much for the higher lvls who drop like 6 lvls on death.
Rep for assistance given...
I have adjusted deathloss in config.lua...
Code:
worldType = "pvp"
protectionLevel = 80
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 60 * 800
huntingDuration = 60 * 800
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = true
removeWeaponAmmunition = false
removeWeaponCharges = false
removeRuneCharges = true
whiteSkullTime = 10 * 30 * 500
noDamageToSameLookfeet = false
showHealingDamage = false
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = true
oldConditionAccuracy = false
loginProtectionPeriod = 10 * 1000
[B]deathLostPercent = 10[/B]
stairhopDelay = 1 * 1000
pushCreatureDelay = 2 * 1000
deathContainerId = 1987
gainExperienceColor = 215
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true
It is defaulted to 10 - but I set it to 2 which is the percentage of deathloss I prefer...however - when I changed this to a 2 - players would die and then be dropped to lvl 1.
Is there something else that needs to be done? Right now my deathloss is too much for the higher lvls who drop like 6 lvls on death.
Rep for assistance given...