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Debug/Client Crash on openning werefox corpse.

d0gw4r

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Joined
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Hi guys,

When someone try to open a Werefox Corpse their client crashes. When I look the corpse I receive the following message:

Code:
You see an item of type 30755 (Vol:8).
Item ID: 30755

How can I solve this?

Werefox is configured inside /data/monster/monters.xml and its script its configured properly as well, i guess...

Take a look:

/data/monster/Cults of Tibia/werefox.xml

XML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Werefox" nameDescription="a Werefox" race="blood" experience="1600" speed="200" manacost="0">
    <health now="1500" max="1500" />
    <look type="1030" corpse="30755" />
    <targetchange interval="4000" chance="10" />
    <flags>
        <flag summonable="0" />
        <flag attackable="1" />
        <flag hostile="1" />
        <flag illusionable="0" />
        <flag convinceable="0" />
        <flag pushable="0" />
        <flag canpushitems="1" />
        <flag canpushcreatures="1" />
        <flag targetdistance="1" />
        <flag staticattack="90" />
        <flag runonhealth="0" />
    </flags>
    <attacks>
        <attack name="melee" interval="2000" min="0" max="-290" />
       
        <attack name="physical" interval="2000" chance="15"  min="-100" max="-200">
            <attribute key="shootEffect" value="greenstar" />
        </attack>
       
       
       
        <attack name="lifedrain" interval="2000" chance="15" range="7" radius="4" target="1" min="-100" max="-225">
            <attribute key="areaEffect" value="redshimmer" />
        </attack>
       
                <attack name="death" interval="2000" chance="14" length="5" spread="0" min="-100" max="-700">
            <attribute key="areaEffect" value="mortarea"/>
        </attack>
       
       
    </attacks>
   
    <defenses armor="40" defense="45">
        <defense name="healing" interval="4000" chance="15" min="50" max="145">
            <attribute key="areaEffect" value="blueshimmer" />
        </defense>
        <defense name="invisible" interval="2000" chance="20" duration="10000">
            <attribute key="areaEffect" value="blueshimmer" />
        </defense>
    </defenses>
    <elements>
        <element earthPercent="1" />
        <element firePercent="1" />
        <element holyPercent="90" />
    </elements>
    <immunities>
        <immunity earth="1" />
        <immunity invisible="1" />
        <immunity paralyze="1" />
    </immunities>
        <summons maxSummons="1">
        <summon name="fox" interval="2000" chance="10" max="2" />
    </summons>
            <voices interval="5000" chance="10">
        <voice sentence="Yelp!" />
        <voice sentence="Grrrrrrr" />
    </voices>
    <loot>
        <!--Comum-->
        <item name="Gold Coin" countmax="200" chance="405000" />
        <item name="Platinum Coin" countmax="2" chance="4050" />
<!--Incomum-->
        <item name="Fox Paw" countmax="2" chance="4050" />
        <item name="Werefox Tail" countmax="2" chance="4050" />
<!--Semi-raro-->
        <item name="Strong Mana Potion" countmax="2" chance="4050" />
        <item name="Great Mana Potion" countmax="2" chance="4050" />
        <item name="Mana Potion" countmax="2" chance="4050" />
        <item name="Small Enchanted Emerald" countmax="2" chance="4050" />
        <item name="Emerald Bangle" countmax="2" chance="4050" />
        <item name="Moonlight Rod" chance="500" />
        <item name="Troll Green" countmax="2" chance="500" />
        <item name="Assassin Star" countmax="5" chance="300" />
<!--Raro-->
        <item name="Platinum Amulet" chance="130" />
        <item name="Ring of Healing" chance="200" />
        <item name="Werewolf Amulet" chance="50" />

<!--Muito raro-->
        <item name="Werefox Trophy" chance="30" />
    </loot>
</monster>

Now the config in /data/monster/monsters.xml directory:

XML:
    <monster name="Werefox" file="Cults of Tibia/werefox.xml" />
 
check if you have the corpse sprite in the object builder, then check if it has any properties and check in your item editor if it also has, if it's the 2 correct things then check the item.xml and see if it has the attribute by vol. like the other corpses.

maybe it is not registered in item.xml
 
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