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Debug on .exe of ot

StormRusher

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Hello everyone

I use version 0.3.5 (Crying Damson)

Someone or somepeople like to debug the ot, then i am trying to discover how they do that.
So i was looking in ot logs and found some registers with same time when the ot debugs.

Look this:

PHP:
(NetworkMessage&)) PLAYER: Francisco Rula sent unknown byte: 0x0x152f52c
[21/12/2009 18:42:22] (Notice - virtual void ProtocolGame::parsePacket
(have a lot of this almost in the same second)

Now today i checked with time of debugs on client:
[24/12/2009 01:20:31] (Notice - virtual void ProtocolGame::parsePacket(NetworkMessage&)) PLAYER: Kakao sent unknown byte: 0x0x152f52c

tonight:

[24/12/2009 17:27:13] (Notice - virtual void ProtocolGame::parsePacket(NetworkMessage&)) PLAYER: Ze da Maconha sent unknown byte: 0x0x152f52c
[24/12/2009 17:27:13] (Notice - virtual void ProtocolGame::parsePacket(NetworkMessage&)) PLAYER: Ze da Maconha sent unknown byte: 0x0x152f52c
[24/12/2009 19:51:40] (Notice - virtual void ProtocolGame::parsePacket(NetworkMessage&)) PLAYER: Fernando sent unknown byte: 0x0x152f52c

server was debuged at 17:27 and 19:51, that was the last logs...

I wanna know what is this, if is really those "unknowns bytes" who debug the ot, if have to block this... hope you can help me

Ty
 
Last edited:
What you mean with 'debug'?, be more specific and make sure the words you using are correct, because i'm almost 99% sure you don't know what 'debug' means...

Ohh and those logs are people using bot if i'm not wrong...


Edit:
Use
Code:
 tags...
 
Yes Elfbot can crash some distributions. Change your distro or edit your sources properly against Elfbot...Since they are sending a message with more then 300 letters...There should be a thread in the c++codes section.
 
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