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DEBUG Packet - 8.6 TFS 1.5 DOWNGRADE by NEKIRO & MOVIEBR

Try if you have the same error on OTC mehah or v8

maybe server are sending a package that clipsof client can't read
 
Try if you have the same error on OTC mehah or v8

maybe server are sending a package that clipsof client can't read
Thanks for replying to my topic.

I just tested using OTClient, it's working perfectly.
I didn't get any errors or warnings in the terminal about packages, which is weird...
If logged in CipClient, the character stays online for 2~5 seconds, sometimes up to 10 seconds and debugs.
Im have already changed the DATA Folder for the Nekiro version that works but the error continues.

Some Update in this version of MovieBR that is making this happen, I just don't know which one.
 
surely the problem is in protocolgame.cpp



search here if you ask me which one? I don't know xd
to the function that caused the bug

something that moviebr changed and add it

Lua:
if (player->getOperatingSystem() >= CLIENTOS_OTCLIENT_LINUX) {





OR search here



suggestion
-create a pull request on github
-send a private message via otland or discord to moviebr


or use
 
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surely the problem is in protocolgame.cpp



search here if you ask me which one? I don't know xd
to the function that caused the bug


something that moviebr changed and add it

Lua:
if (player->getOperatingSystem() >= CLIENTOS_OTCLIENT_LINUX) {





OR search here



suggestion
-create a pull request on github
-send a private message via otland or discord to moviebr


or use
THX! Will do.

I had communicated to him 3 weeks ago by email as well: [email protected]

But it does not answer, I took some clean sources and I was implementing the functions myself.
I say to him with discord but he said he had no time to resolve it.
Post automatically merged:

After a long, long time, I managed to solve it...

Here is the cause of the problem.
In protocolgame.cpp:
C++:
void ProtocolGame::sendWorldTime()
{
    int16_t time = g_game.getWorldTime();
    NetworkMessage msg;
    msg.addByte(0xEF);
    msg.addByte(time / 60); // hour
    msg.addByte(time % 60); // min
    writeToOutputBuffer(msg);
}

I also had to modify protocolgame.h and game.cpp.
@donabimbo , use for reference, nekiro base to resolve it.

:) THX for the light @Error 502
Sorry for duplicate post, it's solved!!
 
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