• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Windows Debug: Unknown packet during game (type = 64), unknown packet during game (type = 0)

ultrkomm

New Member
Joined
Nov 6, 2011
Messages
76
Reaction score
3
Hi!

I have (almost) successfully downgraded the lastest TFS 0.2 revision to version 7.7, but there is just one problem though. Every now and then the client debugs claiming an unknown packet during game (type = 64 or 0).

What packet is it that causes this? I've tried to find it in protocolgame.cpp but I can't seem to figure it out.

Help is appreciated.
 
Code:
+---------------------------------------------------------------
Debug Assertion 7.72 Control.cpp 1274
Sat Jul 14 15:56:14 2012
Windows Version: 6.1 build 7601 on 2 with Service Pack 1
Graphic Engine: 2
Last Packet Types: 000 162 100 108 103 109 103 109 103 109
Last Packet: 126 011 108 142 129 080 124 007 001 100 143 129 082 124 006 103
Player Position: [33167,31826,6]
Player.cpp 383: exception occurred, reason:
Network.cpp 885: exception occurred (ErrorCode = 0), reason:
Control.cpp 1280: exception occurred (Type = 0), reason:
Control.cpp 1274: unknown packet type during game (Type = 0)
----------------------------------------------------------------

Sometimes the last line says "(Type = 64)" instead of "(Type = 0)". It seems to occur mostly when changing floors (ie. walking up and down stairs) and when using light-changing spells such as utevo lux.
 
Back
Top