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Deflect Ring

Webus

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Mar 17, 2010
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Hello, first of all, thanks for entering this thread.
I need to make a ring that returns 10% damage to the user that attacked the wielder, for example:

Player A attacks Player B inflicting 300 Damage.
Player B is wearing 7697 Ring, Player A receives 30 damage.

I tried to do it myself but I couldn't find any similar functions to make it work :/

Used function reflectpercent but it didn't work.

Thanks for your help!
 
Last edited:
lol !
just add this in items.xml
Code:
<attribute key="reflectPercentAll" value="10"/>
don't forget Equip/DeEquip on movement.xml
 
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