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C++ Delay drop items in house

Joined
Aug 15, 2014
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Hello guys. Some players are crashing my otserv puting dropitems gps and worms fast in ground of houses and moving fast.

I need help to change this function on events/scripts/player.lua

function Player:eek:nMoveItem(item, count, fromPosition, toPosition, fromCylinder, toCylinder)

How I can get creature id from this to put exausted in specific player in house?
local player = Player(uid) dont work

Thanks a lot some help.
Post automatically merged:

I do it.
local player= self
 
Last edited:
Here is the code:
Lua:
local tile = Tile(toPosition)
    if self:getStorageValue(33018)+30000 > os.clock()*1000000 then
        return
    end
    self:setStorageValue(33018, os.clock()*1000000)

    local tile2 = Tile(toPosition)
    if tile2 then
        if tile2:hasFlag(TILESTATE_PROTECTIONZONE) then
            if self:getExhaustion(33015) > 0 then
            doPlayerSendCancel(self, "You are exausted in 1 second.")
                return
            end
            self:setExhaustion(33015, 1)
            if tile2:getHouse() then
                addEvent(function ()
                    self:save()
                end,100)
            end
        end
    end

    local tile3 = Tile(fromPosition)
    if tile3 then
        if tile3:hasFlag(TILESTATE_PROTECTIONZONE) then
            if self:getExhaustion(33016) > 0 then
            doPlayerSendCancel(self, "You are exausted in 1 second.")
                return
            end
            self:setExhaustion(33016, 1)
            if tile3:getHouse() then
                addEvent(function ()
                    self:save()
                end,100)
            end
        end
    end
Post automatically merged:

I need help to increment in my script the function //doSaveHouse for tfs 0.4/1.0
So when a player get itens in house or put there the player is saved and I need that the house be saved too.
Can someone help me?
 
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