Hi there, I could use some help...
Im using the forgotten server 0.3.4. and whenever a paladin uses a spell rune / spell, it adds delay, which is fine... but it effects the distance shooting too...
Somehow whenever a paladin uses a distance weapon it seems like it is using the same counter and the magic exhaustion counter...
This is a use disadvantage because knights can melee attack and use healing/aggresive spells while attacking.
A paladin however stops attacking, therefor making it almost useless...
Does anyone know how I could fix this problem?
Thanks in advance!
Im using the forgotten server 0.3.4. and whenever a paladin uses a spell rune / spell, it adds delay, which is fine... but it effects the distance shooting too...
Somehow whenever a paladin uses a distance weapon it seems like it is using the same counter and the magic exhaustion counter...
This is a use disadvantage because knights can melee attack and use healing/aggresive spells while attacking.
A paladin however stops attacking, therefor making it almost useless...
Does anyone know how I could fix this problem?
Thanks in advance!