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Compiling Delay/Exhaustion on distance weapons

otaf

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Aug 5, 2009
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Hi there, I could use some help...

Im using the forgotten server 0.3.4. and whenever a paladin uses a spell rune / spell, it adds delay, which is fine... but it effects the distance shooting too...

Somehow whenever a paladin uses a distance weapon it seems like it is using the same counter and the magic exhaustion counter...

This is a use disadvantage because knights can melee attack and use healing/aggresive spells while attacking.

A paladin however stops attacking, therefor making it almost useless...

Does anyone know how I could fix this problem?

Thanks in advance!
 
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