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C++ Delay from monster attack when players change floor.

Acubens

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Im using OThire but there is a problem on monsters, if a player use stairs monsters dont attack him until pass almost 2 seconds, this is not good because if theres a boss near stairs people abuse, shoot sd up and down xD.

Someone know where i can see the code where player change floor and is selected as target by the monster?

Thanks in advance,
Happy new year 2021!
 

Peonso

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Im using OThire but there is a problem on monsters, if a player use stairs monsters dont attack him until pass almost 2 seconds, this is not good because if theres a boss near stairs people abuse, shoot sd up and down xD.

Someone know where i can see the code where player change floor and is selected as target by the monster?

Thanks in advance,
Happy new year 2021!
I can't reproduce this. Notice the monster have 2s delay for each attack, so if you go down get a hit, go up and go down again too fast the second time it won't hit you.
 
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Acubens

Acubens

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I can't reproduce this. Notice the monster have 2s delay for each attack, so if you go down get a hit, go up and go down again too fast the second time it won't hit you.
The thing is, you down the stair, monster target you, but you are protected for almost 2 seconds, this time let you to throw sd or UE and dont recieve any dmg in that lapse.
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I have no idea what OTHire version you're using but try changing the stairhop_exhausted values in your config.lua
I used the latest one, on 2019 and i apply the latest changes from Peonso, but ill investigate a bit, thanks.
 
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