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Delay in monster walk after converting sprites to 64x64

ducb

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Oct 15, 2023
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I'm using Otclient Mehah, and I recently converted my spr and sprites to 64x64.

The only change I made on the client side was in the setup.otml file:
LUA:
sprite-size: 64
Until then, it worked normally, but my monsters started to experience a delay when walking, according to the video.


The problem is not with the sprites, because when I use the same sprite as an outfit it works normally, it is only with monsters that this problem occurs.

This bug doesn't happen in 32x32, only when I use .spr in 64x64.
Can you help me resolve it?
 
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