I'm using Otclient Mehah, and I recently converted my spr and sprites to 64x64.
The only change I made on the client side was in the setup.otml file:
Until then, it worked normally, but my monsters started to experience a delay when walking, according to the video.
The problem is not with the sprites, because when I use the same sprite as an outfit it works normally, it is only with monsters that this problem occurs.
This bug doesn't happen in 32x32, only when I use .spr in 64x64.
Can you help me resolve it?
The only change I made on the client side was in the setup.otml file:
LUA:
sprite-size: 64
The problem is not with the sprites, because when I use the same sprite as an outfit it works normally, it is only with monsters that this problem occurs.
This bug doesn't happen in 32x32, only when I use .spr in 64x64.
Can you help me resolve it?