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OTClient Delete from autotiling question

Nyarl666

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Joined
Sep 25, 2022
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Where change this to not making autotile from ID:4825 (walkable sea)? Bicouse when I use Terrain palette/Nature and walkable sea this put 4 or 5 randomly walkable sea tiles but now this one I delete and player dont change costiume on it. But I think still I can put this tile when I use autotiles.
 
Goto data/movements/movements.xml and search for

XML:
    <!-- Swimming -->
    <movevent event="StepIn" fromid="4620" toid="4625" script="swimming.lua" />
    <movevent event="StepOut" fromid="4620" toid="4625" script="swimming.lua" />
    <movevent event="StepIn" fromid="4820" toid="4824" script="swimming.lua" />
    <movevent event="StepOut" fromid="4820" toid="4824" script="swimming.lua" />
    <movevent event="StepIn" itemid="5405" script="drowning.lua" />
    <movevent event="StepOut" itemid="5405" script="drowning.lua" />
 
Goto data/movements/movements.xml and search for

XML:
    <!-- Swimming -->
    <movevent event="StepIn" fromid="4620" toid="4625" script="swimming.lua" />
    <movevent event="StepOut" fromid="4620" toid="4625" script="swimming.lua" />
    <movevent event="StepIn" fromid="4820" toid="4824" script="swimming.lua" />
    <movevent event="StepOut" fromid="4820" toid="4824" script="swimming.lua" />
    <movevent event="StepIn" itemid="5405" script="drowning.lua" />
    <movevent event="StepOut" itemid="5405" script="drowning.lua" />
XML:
    <movevent event="StepIn" fromid="4620" toid="4625" script="swimming.lua" />
    <movevent event="StepOut" fromid="4620" toid="4625" script="swimming.lua" />
    <movevent event="StepIn" fromid="4820" toid="4824" script="swimming.lua" />
    <movevent event="StepOut" fromid="4820" toid="4824" script="swimming.lua" />
    <movevent event="StepIn" itemid="5405" script="drowning.lua" />
    <movevent event="StepOut" itemid="5405" script="drowning.lua" />
Yes I delete/change there. And now it is impossible to swim on it. But... Is still count it on autotiling. So when I choose in Remere's Map Editor - Terrain palette/Nature/walkable sea when it adds swimming water randomly, it also adds this one tile (4825), which you can no longer swim on and then I have to check and replace each one.

This makes it very difficult to build the map...
 
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