1. Why in your opinion most of private server projects die?
A bit incorrect question for me, and they should be: Why in your opinion most of unique OT server projects die?
So, generally reason - OT Servers with real map. Second - most of servers with source code avalible for it... In my opinion - they should be only in compiled binaries, with mapsize & online limitations inside source + some license system with connect to Otland `servers manager`. If you want a run a RL OT - pay mothly for remove limitations. If you are a custom OT developer (make server self how me lol
joke) you can buy the sources... but that only example and need a do something with alots of RL servers.
2. Which projects would be successful if released and why?
At this time - only RL... but i am hope in future, Custom servers... with unique maps, features and etc.
3. What do you value the most in private servers?
Community, Nice game-design for server content. And for owner - leadership & teamworking skills.