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inside the red squares your going to add actionid 4500 on the mapeditor.
In order for the players to smith they must be on top of those tiles and say !smith NameOfItemToSmith and you are done!
 
Comon, i only need the npc to actually give me the items hes supposed to sell..
 
Ya but i got a problem, im useing tfs 0.2.7 and i since i just started creating my own ot, im not really sure how to do with those "mods" stuff, dont have that folder. :p any help will be really useful, im repping you anyway. :)

LOL, if you want to be able to use this script you need to change from TFS 0.2.7 to TFS 0.3.6 or higher and this can't be made on TFS 0.2.7.
 
This script does not work.
Take script tell you to use and how and what on the map
 
ok i am haveing a problem
i have the script in and started it up ervery thing worked perfect i was useing it works great not the recipe book says empty like the script isnt loading
 
Hey I tried everything you said, i have made the aid of the tile 4500, that didn't work, then i made the anvil 4500 and changed it like you said, but still says 'the forge is too far from you' and where is this action supposed to be in my scripts? i can't find it anywhere, if that's the problem how do i script it in? Thanks for all the help btw.

Edit;
I'm able to use the !smith talkaction now, but another problem shows up. I smithed about 50 items and i didn't even get 1 level in blacksmithing skills. Is it supposed to be that hard or did I do something wrong?
 
Last edited by a moderator:
not work

[12/12/2010 09:59:37] [Error - Npc interface]
[12/12/2010 09:59:37] data/npc/scripts/blacksmithing.lua:eek:nCreatureSay
[12/12/2010 09:59:37] Description:
[12/12/2010 09:59:37] data/npc/scripts/blacksmithing.lua:46: attempt to compare number with nil
[12/12/2010 09:59:37] stack traceback:
[12/12/2010 09:59:37] data/npc/scripts/blacksmithing.lua:46: in function 'callback'
[12/12/2010 09:59:37] data/npc/lib/npcsystem/npchandler.lua:383: in function 'onCreatureSay'
[12/12/2010 09:59:37] data/npc/scripts/blacksmithing.lua:11: in function <data/npc/scripts/blacksmithing.lua:10>
 
[29/08/2011 17:52:43] [Error - Npc interface]
[29/08/2011 17:52:43] data/npc/scripts/blacksmithing.lua:eek:nCreatureSay
[29/08/2011 17:52:43] Description:
[29/08/2011 17:52:43] data/npc/scripts/blacksmithing.lua:84: attempt to compare number with nil
[29/08/2011 17:52:43] stack traceback:
[29/08/2011 17:52:43] data/npc/scripts/blacksmithing.lua:84: in function 'callback'
[29/08/2011 17:52:43] data/npc/lib/npcsystem/npchandler.lua:390: in function 'onCreatureSay'
[29/08/2011 17:52:43] data/npc/scripts/blacksmithing.lua:20: in function <data/npc/scripts/blacksmithing.lua:19>

help me is urgent!
 
I'm working on an update. So soon I'll upload new version (totally rebuilted and optimized).
 
TECKMAN, I have some ideas, if I could create something similar, I would be very grateful :$.

1 - Show the levels of Herbalism, mining and skinning to see them on the page, using aac Gesior. when using the search character, appears in the description.
Herbalism: level 100
Mining: level 50
Skinning: level 10.

1.1 and if the character of each profession to skill 550. this says for example:

Herbalism: Complete!
Mining: Complete!
Skinning: Complete!

2 - that by forging an item, either the list, they have a special ability that has no common item, for example.

normal:
PHP:
00:41 You see a steel helmet (Arm: 6).
It weighs 46.00 oz.

forged:
PHP:
00:42 You see a steel helmet +4 (Arm: 10).
It weighs 46.00 oz.

if you understand me or not, I say and see how you explain it better.
thanks in advance
This is a spectacular job.
 
Here's a screenshot of what you'll get tommorow, after I turn my uber big code into mod.

beznazwy3kopiaj.jpg
 
:OOO nice !!!!
you are great, i look all days for you reply :)

:)

The new functions are:
- Optimized npcs
- New npcs functions
- New profession books
- New crafting/smithing/preparing system
- Big list of recipes (img)
- Herbalism and mining included and rebuilted
- New potions and elixirs for alchemists
- New type of consumables: scrolls (for scribes)
- New type of consumables: instruments (mass effect, engeneers)
 
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