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Lua Demon oak problem!

skyzors

New Member
Joined
Jul 6, 2012
Messages
21
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0
[Warning - Error::Demon Oak] Dead tree position is inside the quest area positio
ns.
Dead tree position (x: 32716, y: 32345, z: 7)
North-West area position (x: 32705, y: 32342, z: 7)
South-West area position (x: 32726, y: 32358, z: 7)
Script will not work correctly, please fix it.


Help plz :|
 
post your script and example better your problem, not get errors in console?

Script
function onUse(cid, item, fromPosition, itemEx, toPosition)

local onePerQuest = true
local level = 120
local positions =
{
kick = { x = 32716, y = 32344, z = 7 },
summon =
{
{x=32713, y=32348, z=7},
{x=32719, y=32348, z=7},
{x=32712, y=32353, z=7},
{x=32713, y=32344, z=7}
}
}

local summons =
{
[1] = {"Demon", "Grim Reaper", "Elder Beholder", "Demon Skeleton"},
[2] = {"Dark Torturer", "Banshee", "Betrayed Wraith", "Blightwalker"},
[3] = {"Bonebeast", "Braindeath", "Diabolic Imp", "Giant Spider"},
[4] = {"Hand of Cursed Fate", "Lich", "Undead Dragon", "Vampire"},
[5] = {"braindeath", "Demon", "Bonebeast", "Diabolic Imp"},
[6] = {"Demon Skeleton", "Banshee", "Elder Beholder", "Bonebeast"},
[7] = {"Dark Torturer", "Undead Dragon", "Demon", "Demon"},
[8] = {"Elder Beholder", "Betrayed Wraith", "Demon Skeleton", "Giant Spider"},
[9] = {"Demon", "Banshee", "Blightwalker", "Demon Skeleton"},
[10] = {"Grim Reaper", "Demon", "Diabolic Imp", "Braindeath"},
[11] = {"Banshee", "Grim Reaper", "Hand of Cursed fate", "Demon"}
}

local areaPosition =
{
{x=32705, y=32342, z=7, stackpos = 255},
{x=32726, y=32358, z=7, stackpos = 255}
}

local demonOak = {8288, 8289, 8290, 8291}

local storages =
{
done = 35700,
cutTree = 36901
}

local blockingTree =
{
[2709] = {32193, 3669}
}

if blockingTree[itemEx.itemid] and itemEx.uid == blockingTree[itemEx.itemid][1] then

local tree = toPosition
if isInRange(tree, areaPosition[1], areaPosition[2]) then
print("[Warning - Error::Demon Oak] Dead tree position is inside the quest area positions.\nDead tree position (x: " .. tree.x .. ", y: " .. tree.y .. ", z: " .. tree.z .. ")\nNorth-West area position (x: " .. areaPosition[1].x .. ", y: " .. areaPosition[1].y .. ", z: " .. areaPosition[1].z .. ")\nSouth-West area position (x: " .. areaPosition[2].x .. ", y: " .. areaPosition[2].y .. ", z: " .. areaPosition[2].z .. ")\nScript will not work correctly, please fix it.")
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Something is wrong, please contact a gamemaster.")
return false
end

if getPlayerLevel(cid) < level then
doPlayerSendCancel(cid, "You need level " .. level .. " or more to enter this quest.")
return true
end

if getPlayerStorageValue(cid, storages.done) > 0 then
doPlayerSendCancel(cid, "You already done this quest.")
return true
end

if getPlayerStorageValue(cid, storages.cutTree) > 0 then
return false
end

if onePerQuest then
local players = getPlayersOnline()
for _, pid in ipairs(players) do
if isInRange(getCreaturePosition(pid), areaPosition[1], areaPosition[2]) then
doPlayerSendCancel(cid, "Wait until " .. getCreatureName(pid) .. " finish the quest.")
return true
end
end
end

doTransformItem(itemEx.uid, blockingTree[itemEx.itemid][2])
doSendMagicEffect(toPosition, CONST_ME_POFF)
doMoveCreature(cid, SOUTH)
doPlayerSetStorageValue(cid, storages.cutTree, 1)
return true

elseif isInArray(demonOak, itemEx.itemid) then

local get = getPlayerStorageValue(cid, itemEx.itemid)
if get == -1 then
doPlayerSetStorageValue(cid, itemEx.itemid, 1)
end

if(getPlayerStorageValue(cid, 8288) == 12 and getPlayerStorageValue(cid, 8289) == 12 and getPlayerStorageValue(cid, 8290) == 12 and getPlayerStorageValue(cid, 8291) == 12) then
doTeleportThing(cid, positions.kick)
doPlayerSetStorageValue(cid, storages.done, 1)
return true
end

if getPlayerStorageValue(cid, itemEx.itemid) > 11 then
doSendMagicEffect(toPosition, CONST_ME_POFF)
return true
end

if(math.random(100) <= 1) then
doPlayerSetStorageValue(cid, itemEx.itemid, 12)
return true
end


if summons[get] then
for i = 1, #summons[get] do
doSummonCreature(summons[get], positions.summon)
end
doSendMagicEffect(toPosition, CONST_ME_DRAWBLOOD)
doPlayerSetStorageValue(cid, itemEx.itemid, get + 1)
if math.random(100) >= 50 then
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
end
return false
end
end



MSG console:

01:47 Something is wrong, please contact a gamemaster.
 
Tri now:
Lua:
    function onUse(cid, item, fromPosition, itemEx, toPosition)

local onePerQuest = "yes"
local level = 120
local positions = 
{
        kick = { x = 32716, y = 32344, z = 7 }, -- you have positions Correct?
        summon =
        {
                {x=32713, y=32348, z=7}, -- you have positions Correct?
                {x=32719, y=32348, z=7},
                {x=32712, y=32353, z=7},
                {x=32713, y=32344, z=7}
        }
}

local summons =
{
        [1] = {"Demon", "Grim Reaper", "Elder Beholder", "Demon Skeleton"},
        [2] = {"Dark Torturer", "Banshee", "Betrayed Wraith", "Blightwalker"},
        [3] = {"Bonebeast", "Braindeath", "Diabolic Imp", "Giant Spider"},
        [4] = {"Hand of Cursed Fate", "Lich", "Undead Dragon", "Vampire"},
        [5] = {"braindeath", "Demon", "Bonebeast", "Diabolic Imp"},
        [6] = {"Demon Skeleton", "Banshee", "Elder Beholder", "Bonebeast"},
        [7] = {"Dark Torturer", "Undead Dragon", "Demon", "Demon"},
        [8] = {"Elder Beholder", "Betrayed Wraith", "Demon Skeleton", "Giant Spider"},
        [9] = {"Demon", "Banshee", "Blightwalker", "Demon Skeleton"},
        [10] = {"Grim Reaper", "Demon", "Diabolic Imp", "Braindeath"},
        [11] = {"Banshee", "Grim Reaper", "Hand of Cursed fate", "Demon"}
}

local areaPosition =
{
        {x=32705, y=32342, z=7, stackpos = 255}, -- you have positions Correct?
        {x=32726, y=32358, z=7, stackpos = 255}
}

local demonOak = {8288, 8289, 8290, 8291}

local storages =
{
        done = 35700,
        cutTree = 36901
}

local blockingTree =
{
        [2709] = {32193, 3669}
}

        if blockingTree[itemEx.itemid] and itemEx.uid == blockingTree[itemEx.itemid][1] then

                if getPlayerLevel(cid) < level then
                        doPlayerSendCancel(cid, "You need level " .. level .. " or more to enter this quest.")
                        return TRUE
                end

                if getPlayerStorageValue(cid, storages.done) > 0 then
                        doPlayerSendCancel(cid, "You already done this quest.")
                        return TRUE
                end

                if getPlayerStorageValue(cid, storages.cutTree) > 0 then
                        return FALSE
                end

                if onePerQuest == "yes" then
                local players = getPlayersOnline()
                        for _, pid in ipairs(players) do
                        if isInRange(getCreaturePosition(pid), areaPosition[1], areaPosition[2]) then
                                doPlayerSendCancel(cid, "Wait until " .. getCreatureName(pid) .. " finish the quest.")
                                return TRUE
                        end
                        end
                end

                doTransformItem(itemEx.uid, blockingTree[itemEx.itemid][2])
                doSendMagicEffect(toPosition, CONST_ME_POFF)
                doMoveCreature(cid, SOUTH)
                doPlayerSetStorageValue(cid, storages.cutTree, 1)
                return TRUE

        elseif isInArray(demonOak, itemEx.itemid) then

                local get = getPlayerStorageValue(cid, itemEx.itemid)
                if get == -1 then
                        get = 1
                end

                if(getPlayerStorageValue(cid, 8288) == 12 and getPlayerStorageValue(cid, 8289) == 12 and getPlayerStorageValue(cid, 8290) == 12 and getPlayerStorageValue(cid, 8291) == 12) then
                        doTeleportThing(cid, positions.kick)
                        doPlayerSetStorageValue(cid, storages.done, 1)
                        return TRUE
                end

                if getPlayerStorageValue(cid, itemEx.itemid) > 11 then
                        doSendMagicEffect(toPosition, CONST_ME_POFF)
                        return TRUE
                end

                if(math.random(100) <= 10) then
                        doPlayerSetStorageValue(cid, itemEx.uid, 12)
                        return TRUE
                end


                if summons[get] then
                for i = 1, #summons[get] do
                        doCreateMonster(summons[get][i], positions.summon[i])
                end
                        doSendMagicEffect(toPosition, CONST_ME_DRAWBLOOD)
                        doPlayerSetStorageValue(cid, itemEx.itemid, get + 1)
                        if math.random(100) >= 50 then
                                doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
                        end
                end
        return FALSE
        end
end
 
Tri now:
Lua:
    function onUse(cid, item, fromPosition, itemEx, toPosition)

local onePerQuest = "yes"
local level = 120
local positions = 
{
        kick = { x = 32716, y = 32344, z = 7 }, -- you have positions Correct?
        summon =
        {
                {x=32713, y=32348, z=7}, -- you have positions Correct?
                {x=32719, y=32348, z=7},
                {x=32712, y=32353, z=7},
                {x=32713, y=32344, z=7}
        }
}

local summons =
{
        [1] = {"Demon", "Grim Reaper", "Elder Beholder", "Demon Skeleton"},
        [2] = {"Dark Torturer", "Banshee", "Betrayed Wraith", "Blightwalker"},
        [3] = {"Bonebeast", "Braindeath", "Diabolic Imp", "Giant Spider"},
        [4] = {"Hand of Cursed Fate", "Lich", "Undead Dragon", "Vampire"},
        [5] = {"braindeath", "Demon", "Bonebeast", "Diabolic Imp"},
        [6] = {"Demon Skeleton", "Banshee", "Elder Beholder", "Bonebeast"},
        [7] = {"Dark Torturer", "Undead Dragon", "Demon", "Demon"},
        [8] = {"Elder Beholder", "Betrayed Wraith", "Demon Skeleton", "Giant Spider"},
        [9] = {"Demon", "Banshee", "Blightwalker", "Demon Skeleton"},
        [10] = {"Grim Reaper", "Demon", "Diabolic Imp", "Braindeath"},
        [11] = {"Banshee", "Grim Reaper", "Hand of Cursed fate", "Demon"}
}

local areaPosition =
{
        {x=32705, y=32342, z=7, stackpos = 255}, -- you have positions Correct?
        {x=32726, y=32358, z=7, stackpos = 255}
}

local demonOak = {8288, 8289, 8290, 8291}

local storages =
{
        done = 35700,
        cutTree = 36901
}

local blockingTree =
{
        [2709] = {32193, 3669}
}

        if blockingTree[itemEx.itemid] and itemEx.uid == blockingTree[itemEx.itemid][1] then

                if getPlayerLevel(cid) < level then
                        doPlayerSendCancel(cid, "You need level " .. level .. " or more to enter this quest.")
                        return TRUE
                end

                if getPlayerStorageValue(cid, storages.done) > 0 then
                        doPlayerSendCancel(cid, "You already done this quest.")
                        return TRUE
                end

                if getPlayerStorageValue(cid, storages.cutTree) > 0 then
                        return FALSE
                end

                if onePerQuest == "yes" then
                local players = getPlayersOnline()
                        for _, pid in ipairs(players) do
                        if isInRange(getCreaturePosition(pid), areaPosition[1], areaPosition[2]) then
                                doPlayerSendCancel(cid, "Wait until " .. getCreatureName(pid) .. " finish the quest.")
                                return TRUE
                        end
                        end
                end

                doTransformItem(itemEx.uid, blockingTree[itemEx.itemid][2])
                doSendMagicEffect(toPosition, CONST_ME_POFF)
                doMoveCreature(cid, SOUTH)
                doPlayerSetStorageValue(cid, storages.cutTree, 1)
                return TRUE

        elseif isInArray(demonOak, itemEx.itemid) then

                local get = getPlayerStorageValue(cid, itemEx.itemid)
                if get == -1 then
                        get = 1
                end

                if(getPlayerStorageValue(cid, 8288) == 12 and getPlayerStorageValue(cid, 8289) == 12 and getPlayerStorageValue(cid, 8290) == 12 and getPlayerStorageValue(cid, 8291) == 12) then
                        doTeleportThing(cid, positions.kick)
                        doPlayerSetStorageValue(cid, storages.done, 1)
                        return TRUE
                end

                if getPlayerStorageValue(cid, itemEx.itemid) > 11 then
                        doSendMagicEffect(toPosition, CONST_ME_POFF)
                        return TRUE
                end

                if(math.random(100) <= 10) then
                        doPlayerSetStorageValue(cid, itemEx.uid, 12)
                        return TRUE
                end


                if summons[get] then
                for i = 1, #summons[get] do
                        doCreateMonster(summons[get][i], positions.summon[i])
                end
                        doSendMagicEffect(toPosition, CONST_ME_DRAWBLOOD)
                        doPlayerSetStorageValue(cid, itemEx.itemid, get + 1)
                        if math.random(100) >= 50 then
                                doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
                        end
                end
        return FALSE
        end
end

dont work it =(
07:37 Something is wrong, please contact a gamemaster.
Dead tree position (x: 32716, y: 32345, z: 7)
North-West area position (x: 32705, y: 32342, z: 7)
South-West area position (x: 32726, y: 32358, z: 7)
Script will not work correctly, please fix it.
 
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