• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Windows [desert_quest.lua] 'A player has done this quest.'

Amped RPG

New Member
Joined
Aug 24, 2012
Messages
163
Reaction score
3
I'm trying to set up a desert quest script..
Lua:
local config = {
    -- level needed to make the quest
    level = 20,
    -- if players should be able to do the quest unlimited amount of times (not conflicting quest rewards)
    redo = {
        status = true, -- true = unlimited, false = once
        storageValue = 60100 -- only if status is false this will be used
    },
    -- vocation requirement, positions and item configuration
    {
        vocations = {1, 5}, -- sorc
        itemId = 2175,
        playerPos = {x=32677, y=32089, z=8},
        newPos = {x=32671, y=32069, z=8},
        itemPos = {x=32679, y=32089, z=8}
    },
    {
        vocations = {2, 6}, -- druid
        itemId = 2674,
        playerPos = {x=32669, y=32089, z=8},
        newPos = {x=32672, y=32069, z=8},
        itemPos = {x=32667, y=32089, z=8}
    },
    {
        vocations = {3, 7}, -- paladin
        itemId = 2455,
        playerPos = {x=32673, y=32085, z=8},
        newPos = {x=32671, y=32070, z=8},
        itemPos = {x=32673, y=32083, z=8}
    },
    {
        vocations = {4, 8}, -- knight
        itemId = 2376,
        playerPos = {x=32673, y=32093, z=8},
        newPos = {x=32672, y=32070, z=8},
        itemPos = {x=32673, y=32094, z=8}
    }
}
function onUse(cid)
    local players = {}
    for _, v in ipairs(config) do
        local player = getTopCreature(v.playerPos).uid
        if isPlayer(player) == FALSE then
            return doPlayerSendCancel(cid, "There are not enough players.")
        elseif getPlayerLevel(player) < config.level then
            players.level = true
        elseif isInArray(v.vocations, getPlayerVocation(player)) == FALSE then
            players.vocation = true
        elseif config.redo.status and getPlayerStorageValue(cid, config.redo.storageValue) ~= TRUE then
            players.done = true
        else
            if getTileItemById(v.itemPos, v.itemId) < 1 then
                players.item = true
            else
                table.insert(players, player)
            end
        end
    end
    if players.level then
        doPlayerSendCancel(cid, "All players need to be level " .. config.level .. " or above.")
    elseif players.vocation then
        doPlayerSendCancel(cid, "All players must stand on the correct tiles.")
    elseif players.done then
        doPlayerSendCancel(cid, "A player in your team has already done this quest.")
    elseif players.item then
        doPlayerSendCancel(cid, "All items must be on the correct positions.")
    else
        for k, player in ipairs(players) do
            doSendMagicEffect(getCreaturePosition(player), CONST_ME_POFF)
            doTeleportThing(player, config[k].newPos)
            doSendMagicEffect(getCreaturePosition(player), CONST_ME_TELEPORT)
        end
    end
    return TRUE
end

No matter what storage value I've set it to or if ' status = true ' it gives me the message 'A player in your team has already done this quest.'
 
Lua:
elseif config.redo.status and getPlayerStorageValue(cid, config.redo.storageValue) ~= TRUE then
            players.done = true
        else
instead of "TRUE" should be nil or -1, I don't remember (I meant true in if condition)
 
Back
Top