Just made this monster cuz I was really bored. I tried to make it so that you need a team to kill it, unlike most ots where you use a few ues from one person to kill it. Well, here it is.
Any improvements? Tell me!
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Diablo" nameDescription="the Diablo" race="fire" experience="25000" speed="375" manacost="0">
<health now="75000" max="75000"/>
<look type="35" corpse="5995"/>
<targetchange interval="5000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="100" attack="200"/>
<attack name="manadrain" interval="3000" chance="15" range="7" min="-50" max="-1500"/>
<attack name="fire" interval="4000" chance="60" range="7" radius="7" target="1" min="-150" max="-250">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="firefield" interval="1000" chance="15" range="7" radius="1" target="1">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="energy" interval="3000" chance="1000" length="8" spread="0" min="-2000" max="-3500">
<attribute key="areaEffect" value="purpleenergy"/>
</attack>
<attack name="energy" interval="3000" chance="7" range="3" radius="1" target="1" min="-500" max="-600">
<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="speed" interval="5000" chance="10" range="7" speedchange="-220" duration="5000">
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="1000" chance="2000" min="500" max="1500">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="5" speedchange="500" duration="20000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element firePercent="100"/>
<element physicalPercent="90"/>
<element earthpercent="40"/>
<element energyPercent="50"/>
<element deathPercent="20"/>
<element icePercent="-40"/>
<element holyPercent="-12"/>
</elements>
<immunities>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="3">
<summon name="fire elemental" interval="4000" chance="10" max="3"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="MUHAHAHAHA!" yell="1"/>
<voice sentence="I SMELL FEEEEEAAAR!" yell="1"/>
<voice sentence="Your resistance is futile!"/>
<voice sentence="Your soul will be mine!" yell="0"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="43225" /><!-- gold coin -->
<item id="2148" countmax="100" chance="43225" /><!-- gold coin -->
<item id="2148" countmax="100" chance="43225" /><!-- gold coin -->
<item id="2148" countmax="100" chance="43225" /><!-- gold coin -->
<item id="5906" countmax="9" chance="20000" /><!-- demon dust -->
<item id="8926" chance="1000" /><!-- demonwing axe -->
<item id="2522" chance="1000" /><!-- great shield -->
<item id="2646" chance="1500" /><!-- golden boots -->
<item id="2471" chance="500" /><!-- golden helmet -->
<item id="8925" chance="250" /><!-- solar axe -->
<item id="2495" chance="3000" /><!-- demon legs -->
<item id="5809" chance="1500" /><!-- soul stone -->
<item id="7431" chance="2500" /><!-- demonbone -->
<item id="8886" chance="10000000" /><!-- molten plate -->
<item id="2415" chance="5000" /><!-- great axe -->
<item id="11113" chance="7500" /><!-- crystal boots -->
<item id="7405" chance="10000" /><!-- havoc blade -->
<item id="2421" chance="5000" /><!-- thunder hammer -->
<item id="2152" countmax="71" chance="5000000" /><!-- platinum coin -->
<item id="7417" chance="10000" /><!-- runed sword -->
</loot>
</monster>
Any improvements? Tell me!