I have an alternative DBO server, that was the recommendation they gave me, I was using TFS 0.4 3997, but I couldn't compile on linux, so I started using this one.Is there a reason of using otx2
I have an alternative DBO server, that was the recommendation they gave me, I was using TFS 0.4 3997, but I couldn't compile on linux, so I started using this one.
Yeah nice why do u prefer something buged over something stable??No, my OTX is 860
OTS DBO/NDBO has many spells running, which generates information pollution.Yeah nice why do u prefer something buged over something stable??
emoteSpells = false in config lua ?
are different distributions, just copy and paste your "internalCreatureSay" or "playersayspells" or "Spells:nPlayerSay" funtioni try look this
you say, so I can leave it the same as it is in this image?
RET_NOERROR
or
return true
or
RET_NOTPOSSIBLE
EMOTE_SPELLS
I found this in game.cppare different distributions, just copy and paste your "internalCreatureSay" or "playersayspells" or "Spells:nPlayerSay" funtion
according to
erase
or put returnCode:RET_NOERROR or return true or RET_NOTPOSSIBLE
recommendation look for this :in all files with notepad++Code:EMOTE_SPELLS
bool Game::internalCreatureSay(Creature* creature, MessageClasses type, const std::string& text,
bool ghostMode, SpectatorVec* spectators/* = NULL*/, Position* pos/* = NULL*/, uint32_t statementId/* = 0*/)
paste full code function xdI found this in game.cpp
C++:bool Game::internalCreatureSay(Creature* creature, MessageClasses type, const std::string& text, bool ghostMode, SpectatorVec* spectators/* = NULL*/, Position* pos/* = NULL*/, uint32_t statementId/* = 0*/)
if i remove the commented parts, will this make the emote spells orange no longer appear?
if(g_config.getBool(ConfigManager::EMOTE_SPELLS))
type = MSG_SPEAK_MONSTER_SAY;
if(g_config.getBool(ConfigManager::EMOTE_SPELLS))
return RET_NOERROR;
emoteSpells = true
thank you very much, it worked.thank you very much, it worked.1.-undo changes of xtibia
2.- change (L35) this
toLua:if(g_config.getBool(ConfigManager::EMOTE_SPELLS)) type = MSG_SPEAK_MONSTER_SAY;
Lua:if(g_config.getBool(ConfigManager::EMOTE_SPELLS)) return RET_NOERROR;
and put
in configCode:emoteSpells = true