drakylucas
Intermediate OT User
- Joined
- Dec 15, 2015
- Messages
- 235
- Solutions
- 7
- Reaction score
- 121
I was wondering, would it be possible and good enough to run a server made using Dark Rift + C# plugins, and a client using Dark Rift + unity?
https://www.assetstore.unity3d.com/en/#!/content/16711
Would it have a better or worse performance comparing to TFS?
Would it be hard to recode everything, even using the main idea of TFS (as it works similiar with protocols)?
I think I'm not able to do it yet, because I don't have such experience so far, but I like to learn new things and I was searching a bit about server-client multiplayer in Unity and I liked it.
Video tutorials:
Unity 5 Tutorial MMO with MySQL - YouTube
(I'm not the author, neither know him, I just liked his videos)
C# looks easier than C++, and coding games in Unity looks really easy, much more than using OTClient (even it still being a very nice alternative client, thanks edubart)
##
Sorry for my bad English xD
https://www.assetstore.unity3d.com/en/#!/content/16711
Would it have a better or worse performance comparing to TFS?
Would it be hard to recode everything, even using the main idea of TFS (as it works similiar with protocols)?
I think I'm not able to do it yet, because I don't have such experience so far, but I like to learn new things and I was searching a bit about server-client multiplayer in Unity and I liked it.
Video tutorials:
Unity 5 Tutorial MMO with MySQL - YouTube
(I'm not the author, neither know him, I just liked his videos)
C# looks easier than C++, and coding games in Unity looks really easy, much more than using OTClient (even it still being a very nice alternative client, thanks edubart)
##
Sorry for my bad English xD