Singularity
Active Member
- Joined
- Sep 22, 2013
- Messages
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Paladins.
Through a mechanical perspective they have low spell damage due to a high weapon damage output and by the nature of how distance weapons deal damage (melee weapons included) - there lies the problem: complete random probability.
(i.e.) Whereas the other vocations have somewhat of a static way to deal damage for a guaranteed impact; Paladins are solely reliant on their weapon to deal by probability, a significant amount of damage.
Thus, in Freyja's opinion would be to raise the min damage of distance fighting to be either ½ or ⅓ of the max for a higher % of avg damages.
Chart diagram (Numbers; Tibia-Stats):
Paladin
Level: 300
Distance Skill: 210 (Utito Tempo San)
Thorn Spitter + Infernal Bolts
Give your input.
Through a mechanical perspective they have low spell damage due to a high weapon damage output and by the nature of how distance weapons deal damage (melee weapons included) - there lies the problem: complete random probability.
(i.e.) Whereas the other vocations have somewhat of a static way to deal damage for a guaranteed impact; Paladins are solely reliant on their weapon to deal by probability, a significant amount of damage.
Thus, in Freyja's opinion would be to raise the min damage of distance fighting to be either ½ or ⅓ of the max for a higher % of avg damages.
Chart diagram (Numbers; Tibia-Stats):
Paladin
Level: 300
Distance Skill: 210 (Utito Tempo San)
Thorn Spitter + Infernal Bolts
Give your input.
Last edited: