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Distance+Attack Rune together(REP)

Ward_214

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Is there any possible way to make, for example an SD Rune, attack with exhaust and the distance weapon continuously hit without stopping at all while simultaniously pressing the hotkey...? If so, I would really appreciate someone explaining to me how to do this!

Thanks so much!
 
In weapon.xml add swing="false" to every pally's ammu and you're done.

example:
HTML:
<!-- Ammunition -->
	<distance id="2545" event="script" swing="false" value="poison_arrow.lua"/>
	<distance id="2546" event="script" swing="false" value="burst_arrow.lua"/>
	<distance id="7366" event="script" swing="false" value="viper_star.lua"/>
	<distance id="7838" type="energy" swing="false" event="function" value="default"/>
	<distance id="7839" type="ice" swing="false" event="function" value="default"/>
	<distance id="7840" type="fire" swing="false" event="function" value="default"/>
	<distance id="7850" type="earth" swing="false" event="function" value="default"/>
	<distance id="3965" level="20" swing="false" event="function" value="default"/> <!-- Hunting Spear -->
	<distance id="7378" level="25" swing="false" event="function" value="default"/> <!-- Royal Spear -->
	<distance id="7367" level="42" swing="false" event="function" value="default"/> <!-- Enchanted Spear -->
	<distance id="7368" level="80" swing="false" event="function" value="default"/> <!-- Assassin Star -->
	<distance id="7364" level="20" swing="false" event="function" value="default"/> <!-- Sniper Arrow -->
	<distance id="7365" level="40" swing="false" event="function" value="default"/> <!-- Onyx Arrow -->
	<distance id="7363" level="30" swing="false" event="function" value="default"/> <!-- Piercing Bolt -->
	<distance id="2547" level="55" swing="false" event="function" value="default"/> <!-- Power Bolt -->
	<distance id="6529" level="70" swing="false" event="function" value="default"/> <!-- Infernal Bolt -->
 
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