local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_BURSTARROW)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat2, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_BURSTARROW)
setCombatParam(combat2, COMBAT_PARAM_CREATEITEM, 1492)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 1, 0, 1, 0)
local area2 = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat2, area2)
local area = createCombatArea({
{1, 1, 1},
{1, 3, 1},
{1, 1, 1}
})
setCombatArea(combat, area)
function onUseWeapon(cid, var)
local better_bow = 2222
if getPlayerSlotItem(cid, CONST_SLOT_LEFT).itemid == better_bow or getPlayerSlotItem(cid, CONST_SLOT_RIGHT).itemid == better_bow then
return doCombat(cid, combat2, var) and true
end
return doCombat(cid, combat, var)
end