Used tetra20's suggestion, if I do just SKILLS it makes it so the character doesnt lose experience or magic level or skills, same if I use just MAGIC, or EXPERIENCE.
So I figured I would use all of them in a script and set the losses, but still I have the problem they dont lose anything..
Example:
Code:
function onDeath(cid, corpse, killer)
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 15)
doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_MAGIC, 0)
end
The experience is set to have loss, but the character wont lose anything.
Again, revision is 0.3.6 - any help would be greatly appreciated.