Darkhaos
(:
bump
got same problem as up
any ideas how to fix it?
Try replacing 'LuaScriptInterface' with 'LuaInterface'
Example:
Code:
//.cpp
//doAbsorbCombatPercentage(cid, combat, percent)
lua_register(m_luaState, "doAbsorbCombatPercentage", LuaInterface::luaDoAbsorbCombatPercentage);
//.h
static int32_t luaDoAbsorbCombatPercentage(lua_State* L);
and
Code:
int32_t LuaInterface::luaDoAbsorbCombatPercentage(lua_State *L)
{
ScriptEnviroment* env = getEnv();
int32_t percent = popNumber(L);
CombatType_t combat = (CombatType_t)popNumber(L);
if(!combat)
{
errorEx(getError(LUA_ERROR_COMBAT_NOT_FOUND));
lua_pushboolean(L, false);
return 1;
}
Player* player = env->getPlayerByUID(popNumber(L));
if(player)
{
player->setAbsorbedPercent(combat, percent);
lua_pushnumber(L, true);
}
else
{
errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND));
lua_pushnumber(L, false);
}
return 1;
}
int32_t LuaInterface::luaGetCombatPercentageAbsorbed(lua_State *L)
{
ScriptEnviroment* env = getEnv();
CombatType_t combat = (CombatType_t)popNumber(L);
if(!combat)
{
errorEx(getError(LUA_ERROR_COMBAT_NOT_FOUND));
lua_pushboolean(L, false);
return 1;
}
if(Player* player = env->getPlayerByUID(popNumber(L)))
{
lua_pushnumber(L, player->getAbsorbedPercent(combat));
}
else
{
errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND));
lua_pushnumber(L, false);
}
return 1;
}