Hundanger
Member
Hello everyone, I had a big problem with doCreatureSetNoMove because this didn't work with monsters. Buuuuuut, I fix this, now this func is work with players and monsters 100%.
In game.cpp find this:
after, paste this:
That helped you? REP++ xD, bye boys.
In game.cpp find this:
Code:
ReturnValue ret = toCylinder->__queryAdd(0, creature, 1, flags, actor);
if(ret != RET_NOERROR)
return ret;
after, paste this:
Code:
if (creature->getMonster())
{
if(creature->getNoMove())
{
return RET_NOTPOSSIBLE;
}
}
That helped you? REP++ xD, bye boys.