Hello, I have noticed there is a function to get a players skull to a specific target by using:
I have been trying to figure out how to give a player a skull to a specific target. Currently my set skull function looks like this:
I would like it to look like this:
If anyone knows how I could go about adding support for [,target] in doCreatureSetSkullType via source it would be greatly appreciated, and ofc rep++
Code:
getCreatureSkullType(cid[, target])
I have been trying to figure out how to give a player a skull to a specific target. Currently my set skull function looks like this:
Code:
doCreatureSetSkullType(cid, skull)
I would like it to look like this:
Code:
doCreatureSetSkullType(cid, skull[, target])
If anyone knows how I could go about adding support for [,target] in doCreatureSetSkullType via source it would be greatly appreciated, and ofc rep++
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