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Dodge System per item

115820

New Member
Joined
Feb 27, 2011
Messages
184
Solutions
1
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Hi i'm use this system, but dont works like i want
This is a MODS

Lua:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Dodge System" version="0.1" author="Night Wolf" contact="" enabled="yes">
<event type="login" name="registerDodge" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid,"dodge")
return true
end
]]></event>


<event type="statschange" name="dodge" event="script"><![CDATA[






function onStatsChange(cid, attacker, type, combat, value)
if (type == STATSCHANGE_HEALTHLOSS or type == STATSCHANGE_MANALOSS) and isCreature(attacker) then
    local max = 40
    local slotPos = {1,2,3,4,5,6,7,8,9}
    local percent = 0.1
    local dodgePercent = 0


for i = 1, #slotPos do
if getPlayerSlotItem(cid, slotPos[i]).uid > 1 then
if getItemDodgePercent(getPlayerSlotItem(cid, slotPos[i]).uid) then
dodgePercent = dodgePercent + getItemDodgePercent(getPlayerSlotItem(cid, slotPos[i]).uid)
end
end
end
if dodgePercent >= max then dodgePercent = max end
if dodgePercent >= math.random (0,100) then
value = math.ceil(value*(percent))
doTargetCombatHealth(attacker, cid, combat, -value, -value, 255)
doSendAnimatedText(getCreaturePos(cid), "Dodge!", 6)
return false
end
end
return true
end]]></event>
</mod>

Actions:

Lua:
function isHandItem(uid) -- NW based on Mock
         uid = uid or 0
        if isInArray({1,2,3,4,5,6}, getItemWeaponType(uid)) then
             return true
         end
         return false
end


function getItemDodgePercent(itemuid)
return getItemAttribute(itemuid, "dodgePercent") or 0
end


function setItemDodgePercent(uid, percent)
doItemSetAttribute(uid, "description", "[Dodge: "..percent.."%]")
doItemSetAttribute(uid, "dodgePercent", percent)
end


function onUse(cid, item, fromPosition, itemEx, toPosition)
dodge = 0
local upgrade = {
[1] = {min = 1, max = 5, chance = 100},
[2] = {min = 5, max = 10, chance = 80},
[3] = {min = 10, max = 20, chance = 60},
[4] = {min = 25, max = 35, chance = 40},
[5] = {min = 35, max = 50, chance = 30}
}


function isWearing(uid) -- NW based on Mock
         uid = uid or 0
        if isInArray({uid}, getPlayerSlotItem(cid, 1).uid) or isInArray({uid},  -- HELMET --
        getPlayerSlotItem(cid, 2).uid) or isInArray({uid}, -- Aol --
        getPlayerSlotItem(cid, 4).uid) or isInArray({uid}, -- ARMOR --
        getPlayerSlotItem(cid, 9).uid) or isInArray({uid}, -- RING --
        getPlayerSlotItem(cid, 7).uid) or isInArray({uid}, -- LEGS --
        getPlayerSlotItem(cid, 8).uid) then -- BOOTS --
             return true
         end
         return false
end


if isHandItem(itemEx.uid) or isWearing(itemEx.uid) then
local name = getItemName(itemEx.uid)
local atual = math.floor(getItemDodgePercent(itemEx.uid)*10)/10
for i = 1, #upgrade do
if string.find(tostring(name),"Dodge: " .. i .."") then
dodge = i
end
end


if dodge >= #upgrade then
doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,"Este item ja esta no maximo de Dodge possivel!")
return true
end


if math.random(0,100) <= upgrade[dodge + 1].chance then
doRemoveItem(item.uid, 1)
doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,"Sucesso ao usar sua Dodge Stone!")
setItemDodgePercent(itemEx.uid, atual + (math.random(upgrade[dodge+1].min,upgrade[dodge+1].max))/10)
doItemSetAttribute(itemEx.uid,'name', getItemNameById(itemEx.itemid)..' [Dodge: ' ..dodge+1 .."/5]")
doSendMagicEffect(toPosition, math.random(28,30))
else
doRemoveItem(item.uid, 1)
doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,"Sua Dodge Stone Falhou :(")
doSendMagicEffect(toPosition, 4)
end


else
doPlayerSendTextMessage(cid, 24,"You cant refine this item.")
end
return true
end


LIB

Lua:
function getItemDodgePercent(itemuid)
return getItemAttribute(itemuid, "dodgePercent")
end
function doPlayerAddDodgeItem(cid, itemid, percent)
local item = doPlayerAddItem(cid, itemid)
doItemSetAttribute(item, "description", "[Dodge: "..percent.."%]")
doItemSetAttribute(item, "dodgePercent", percent)
end


ERROR :
1623127452143.png
 
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