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does player:addExperience() ignore stages?

Solution
as title says
use these functions as an example:


 
Yes, but no. player:addExperience will call onGainExperience event, which takes care of using stages.
In that case, isn't the function in compat.lua wrong? I mean, it will multiply twice if useMulti is true (one in that function and the other in onGainExperience event)

 
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