int32_t LuaScriptInterface::luaDoKickPlayerFromParty(lua_State* L)
{
ScriptEnviroment* env = getScriptEnv();
Player* player = env->getPlayerByUID(popNumber(L));
if(!player)
{
reportErrorFunc(getErrorDesc(LUA_ERROR_PLAYER_NOT_FOUND));
lua_pushboolean(L, false);
}
g_game.playerLeaveParty(player->getID());
lua_pushboolean(L, true);
return 1;
}