• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Donation problem

Snach

Sensei
Joined
Aug 8, 2009
Messages
1,694
Reaction score
84
Location
Estonia
If a player buys item from donation shop, he wont get the item ingame. Do i have to change it from somewhere?
 
Add this script to your server, and it should work perfectly.
"interval="900" is the time between each item delivery. 900 seconds is 15 min.

Code:
<globalevent name="shop" interval="900" event="script" value="shopsystem.lua"/>

LUA:
-- ### CONFIG ### 
-- message send to player by script "type" (types you can check in "global.lua") 
SHOP_MSG_TYPE = 19 
-- time (in seconds) between connections to SQL database by shop script 
SQL_interval = 30 
-- ### END OF CONFIG ### 
function onThink(interval, lastExecution) 
    local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';") 
    if(result_plr:getID() ~= -1) then 
        while(true) do 
            id = tonumber(result_plr:getDataInt("id")) 
            action = tostring(result_plr:getDataString("action")) 
            delete = tonumber(result_plr:getDataInt("delete_it")) 
            cid = getCreatureByName(tostring(result_plr:getDataString("name"))) 
            if isPlayer(cid) == TRUE then 
                local itemtogive_id = tonumber(result_plr:getDataInt("param1")) 
                local itemtogive_count = tonumber(result_plr:getDataInt("param2")) 
                local container_id = tonumber(result_plr:getDataInt("param3")) 
                local container_count = tonumber(result_plr:getDataInt("param4")) 
                local add_item_type = tostring(result_plr:getDataString("param5")) 
                local add_item_name = tostring(result_plr:getDataString("param6")) 
                local received_item = 0 
                local full_weight = 0 
                if add_item_type == 'container' then 
                    container_weight = getItemWeightById(container_id, 1) 
                    if isItemRune(itemtogive_id) == TRUE then 
                        items_weight = container_count * getItemWeightById(itemtogive_id, 1) 
                    else 
                        items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count) 
                    end 
                    full_weight = items_weight + container_weight 
                else 
                    full_weight = getItemWeightById(itemtogive_id, itemtogive_count) 
                    if isItemRune(itemtogive_id) == TRUE then 
                        full_weight = getItemWeightById(itemtogive_id, 1) 
                    else 
                        full_weight = getItemWeightById(itemtogive_id, itemtogive_count) 
                    end 
                end 
                local free_cap = getPlayerFreeCap(cid) 
                if full_weight <= free_cap then 
                    if add_item_type == 'container' then 
                        local new_container = doCreateItemEx(container_id, 1) 
                        local iter = 0 
                        while iter ~= container_count do 
                            doAddContainerItem(new_container, itemtogive_id, itemtogive_count) 
                            iter = iter + 1 
                        end 
                        received_item = doPlayerAddItemEx(cid, new_container) 
                    else 
                        local new_item = doCreateItemEx(itemtogive_id, itemtogive_count) 
                        received_item = doPlayerAddItemEx(cid, new_item) 
                    end 
                    if received_item == RETURNVALUE_NOERROR then 
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.') 
                        db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") 
                        db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") 
                    else 
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.') 
                    end 
                else 
                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.') 
                end 
            end 
            if not(result_plr:next()) then 
                break 
            end 
        end 
        result_plr:free() 
    end 
    return TRUE 
end
 

Similar threads

Back
Top