found simple solution do this in playerdeath.lua
@@ -5,6 +5,7 @@ function onDeath(cid, corpse, killer, mostDamage, unjustified, mostDamage_unjust
local player = Player(cid)
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.")
+ doSetCreatureDropLoot(cid, false)
if not deathListEnabled then
return
end
all you add is the -- doSetCreatureDropLoot(cid, false)
simple as that.