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Lua Door error

cs007

New Member
Joined
Dec 2, 2010
Messages
71
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1
Error:

Lua:
[Error - Action Interface]
data/actions/scripts/other/doors.lua:onUse
Description:
data/actions/scripts/other/doors.lua:3: attempt to call global 'getThingFromPos' (a nil value)
stack traceback:
        data/actions/scripts/other/doors.lua:3: in function 'checkStackpos'
        data/actions/scripts/other/doors.lua:160: in function <data/actions/scripts/other/doors.lua:16>

Script:

Lua:
local function checkStackpos(item, position)
    position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
    local thing = getThingFromPos(position)

    position.stackpos = STACKPOS_TOP_FIELD
    local field = getThingFromPos(position)

    return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end

local function doorEnter(cid, item, toPosition)
    doTransformItem(item.uid, item.itemid + 1)
    doTeleportThing(cid, toPosition)
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
        return true
    end

    if(getItemLevelDoor(item.itemid) > 0) then
        if(item.actionid == 189) then
            if(not isPremium(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local gender = item.actionid - 186
        if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
            if(gender ~= getPlayerSex(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local skull = item.actionid - 180
        if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
            if(skull ~= getCreatureSkullType(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local group = item.actionid - 150
        if(group >= 0 and group < 30) then
            if(group > getPlayerGroupId(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local vocation = item.actionid - 100
        if(vocation >= 0 and vocation < 50) then
            local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
            if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
            doorEnter(cid, item, toPosition)
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
        end

        return true
    end

    if(isInArray(specialDoors, item.itemid)) then
        if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
            doorEnter(cid, item, toPosition)
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
        end

        return true
    end

    if(isInArray(keys, item.itemid)) then
        if(itemEx.actionid > 0) then
            if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
                doTransformItem(itemEx.uid, doors[itemEx.itemid])
                return true
            end

            doPlayerSendCancel(cid, "The key does not match.")
            return true
        end

        return false
    end

    if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
        local newPosition = toPosition
        newPosition.y = newPosition.y + 1
        local doorPosition = fromPosition
        doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
        local doorCreature = getThingfromPos(doorPosition)
        if(doorCreature.itemid ~= 0) then
            local pzDoorPosition = getTileInfo(doorPosition).protection
            local pzNewPosition = getTileInfo(newPosition).protection
            if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or
                (not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then
                doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
            else
                doTeleportThing(doorCreature.uid, newPosition)
                if(not isInArray(closingDoors, item.itemid)) then
                    doTransformItem(item.uid, item.itemid - 1)
                end
            end

            return true
        end

        doTransformItem(item.uid, item.itemid - 1)
        return true
    end

    if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
        local newPosition = toPosition
        newPosition.x = newPosition.x + 1
        local doorPosition = fromPosition
        doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
        local doorCreature = getThingfromPos(doorPosition)
        if(doorCreature.itemid ~= 0) then
            if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
                doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
            else
                doTeleportThing(doorCreature.uid, newPosition)
                if(not isInArray(closingDoors, item.itemid)) then
                    doTransformItem(item.uid, item.itemid - 1)
                end
            end

            return true
        end

        doTransformItem(item.uid, item.itemid - 1)
        return true
    end

    if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
        if(item.actionid == 0) then
            doTransformItem(item.uid, doors[item.itemid])
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
        end

        return true
    end

    return false
end


I use OTX sources 8.60
 
Last edited:

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