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Door problems

simonnini

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Joined
Sep 14, 2008
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Ive compiled my server to 8.60.

But i did had the same problem when it was 8.54

When using a "Gate of experties" and moving from it, it should close. But i does not.

Here follow the script i use. I hope someone know how to fix this..

Code:
function onStepOut(cid, item, position, fromPosition)
	local newPosition = {x = position.x, y = position.y, z = position.z}
	if isInArray(verticalOpenDoors, item.itemid) then
		newPosition.x = newPosition.x + 1
	else
		newPosition.y = newPosition.y + 1
	end
	doRelocate(position, newPosition)

	local tmpPos = {x = position.x, y = position.y, z = position.z, stackpos = -1}
	local tileCount = getTileThingByPos(tmpPos)
	local i = 1
	local tmpItem = {uid = 1}
	while(tmpItem.uid ~= 0 and i < tileCount) do
		tmpPos.stackpos = i
		tmpItem = getTileThingByPos(tmpPos)
		if tmpItem.uid ~= item.uid and tmpItem.uid ~= 0 and isMoveable(tmpItem.uid) == true then
			doRemoveItem(tmpItem.uid)
		else
			i = i + 1
		end
	end

	return doTransformItem(item.uid, item.itemid - 1)
end

Im using tfs 0.3.6
 
ehm.. you use crying damson 0.3.6 right?... it already have scripts like that...
If not... in action.xml
add following (if they don't exists)
Lua:
	<!-- Doors -->
	<action fromid="1209" toid="1214" event="script" value="other/doors.lua"/>
	<action fromid="1219" toid="1262" event="script" value="other/doors.lua"/>
	<action fromid="1539" toid="1542" event="script" value="other/doors.lua"/>
	<action fromid="2086" toid="2092" event="script" value="other/doors.lua"/>
	<action fromid="3535" toid="3552" event="script" value="other/doors.lua"/>
	<action fromid="4913" toid="4918" event="script" value="other/doors.lua"/>
	<action fromid="5082" toid="5085" event="script" value="other/doors.lua"/>
	<action fromid="5098" toid="5145" event="script" value="other/doors.lua"/>
	<action fromid="5278" toid="5295" event="script" value="other/doors.lua"/>
	<action fromid="5515" toid="5518" event="script" value="other/doors.lua"/>
	<action fromid="5732" toid="5737" event="script" value="other/doors.lua"/>
	<action fromid="5745" toid="5749" event="script" value="other/doors.lua"/>
	<action fromid="6192" toid="6209" event="script" value="other/doors.lua"/>
	<action fromid="6249" toid="6266" event="script" value="other/doors.lua"/>
	<action fromid="6795" toid="6802" event="script" value="other/doors.lua"/>
	<action fromid="6891" toid="6908" event="script" value="other/doors.lua"/>
	<action fromid="7033" toid="7050" event="script" value="other/doors.lua"/>
	<action fromid="7054" toid="7057" event="script" value="other/doors.lua"/>
	<action fromid="8541" toid="8558" event="script" value="other/doors.lua"/>
	<action fromid="9165" toid="9184" event="script" value="other/doors.lua"/>
	<action fromid="9267" toid="9284" event="script" value="other/doors.lua"/>
	<action itemid="10032" event="script" value="other/doors.lua"/>
	<action itemid="10091" event="script" value="other/doors.lua"/>
	<action fromid="10268" toid="10285" event="script" value="other/doors.lua"/>
	<action fromid="10468" toid="10486" event="script" value="other/doors.lua"/>
Now open the folder scripts and create a new folder called: Other

Open that folder and create a new file called: doors.lua
add following in it
Lua:
local function checkStackpos(item, position)
	position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
	local thing = getThingFromPos(position)

	position.stackpos = STACKPOS_TOP_FIELD
	local field = getThingFromPos(position)

	return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end

local function doorEnter(cid, item, toPosition)
	doTransformItem(item.uid, item.itemid + 1)
	doTeleportThing(cid, toPosition)
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
		return true
	end

	if(getItemLevelDoor(item.itemid) > 0) then
		if(item.actionid == 189) then
			if(not isPremium(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local gender = item.actionid - 186
		if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
			if(gender ~= getPlayerSex(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local skull = item.actionid - 180
		if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
			if(skull ~= getCreatureSkullType(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local group = item.actionid - 150
		if(group >= 0 and group < 30) then
			if(group > getPlayerGroupId(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local vocation = item.actionid - 100
		if(vocation >= 0 and vocation < 50) then
			local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
			if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
			doorEnter(cid, item, toPosition)
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
		end

		return true
	end

	if(isInArray(specialDoors, item.itemid)) then
		if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
			doorEnter(cid, item, toPosition)
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
		end

		return true
	end

	if(isInArray(keys, item.itemid)) then
		if(itemEx.actionid > 0) then
			if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
				doTransformItem(itemEx.uid, doors[itemEx.itemid])
				return true
			end

			doPlayerSendCancel(cid, "The key does not match.")
			return true
		end

		return false
	end

	if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
		local newPosition = toPosition
		newPosition.y = newPosition.y + 1
		local doorPosition = fromPosition
		doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
		local doorCreature = getThingfromPos(doorPosition)
		if(doorCreature.itemid ~= 0) then
			local pzDoorPosition = getTileInfo(doorPosition).protection
			local pzNewPosition = getTileInfo(newPosition).protection
			if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or
				(not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then
				doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
			else
				doTeleportThing(doorCreature.uid, newPosition)
				if(not isInArray(closingDoors, item.itemid)) then
					doTransformItem(item.uid, item.itemid - 1)
				end
			end

			return true
		end

		doTransformItem(item.uid, item.itemid - 1)
		return true
	end

	if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
		local newPosition = toPosition
		newPosition.x = newPosition.x + 1
		local doorPosition = fromPosition
		doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
		local doorCreature = getThingfromPos(doorPosition)
		if(doorCreature.itemid ~= 0) then
			if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
				doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
			else
				doTeleportThing(doorCreature.uid, newPosition)
				if(not isInArray(closingDoors, item.itemid)) then
					doTransformItem(item.uid, item.itemid - 1)
				end
			end

			return true
		end

		doTransformItem(item.uid, item.itemid - 1)
		return true
	end

	if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
		if(item.actionid == 0) then
			doTransformItem(item.uid, doors[item.itemid])
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
		end

		return true
	end

	return false
end
 
-.-'
then I don't know how to fix it for you (Some commands may not exists in the code I have sent you in the 0.3.5).
 
1. Have you created some own scripts?
2. Do you find it hard to setup a distro? (aka - Ot server)

if you answear NO at both:
Download crying damson - easy to move the otbm map :p

If you answear Yes to 1 and No to 2:
Scripts should be able to be copied from an older version of the distro, but you can't copy the whole data folder over the new one, you have to copy all your custom script by hand (every lua file! NEVER a folder). And edit the XML files.

If you answear YES at the 2. then:
Wait untill someone else can assist you :p
 
I have checked the script and I found only 1 function that IS different from
0.3.5 from 0.3.6 and the another that I can't recognize (Most surely it's a
source lua function).
The following are:
getTileInfo().protection = getTilePzInfo() <- Not sure can't remember well
getItemLevelDoor() <- Never heard of it <- this can easily be substituted.
 
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