• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Doors.lua

Msokolov

New Member
Joined
Feb 6, 2012
Messages
52
Reaction score
2
Code:
[Error - Action Interface]
data/actions/scripts/other/doors.lua:onUse
Description:
data/actions/scripts/other/doors.lua:13: attempt to index global `DOORS` 
<a nil value>

Here is my doors.lua

Code:
local function doorEnter(cid, uid, id, position)
	doTransformItem(uid, id)
	doTeleportThing(cid, position)
	return true
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
		return true
	end

	local locked = DOORS[item.itemid]
	if(locked) then
		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
		return true
	end

	local door = getItemInfo(item.itemid)
	if(door.levelDoor > 0) then
		if(item.aid == 189) then
			if(not isPremium(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		local gender = item.aid - 186
		if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE}, gender)) then
			if(gender ~= getPlayerSex(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		local skull = item.aid - 180
		if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
			if(skull ~= getCreatureSkullType(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		local group = item.aid - 150
		if(group >= 0 and group < 30) then
			if(group > getPlayerGroupId(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		local vocation = item.aid - 100
		if(vocation >= 0 and vocation < 50) then
			local vocationEx = getVocationInfo(getPlayerVocation(cid))
			if(vocationEx.id ~= vocation and vocationEx.fromVocation ~= vocation) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		if(item.aid == 190 or (item.aid ~= 0 and getPlayerLevel(cid) >= (item.aid - door.levelDoor))) then
			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
		return true
	end

	if(door.specialDoor) then
		if(item.aid == 100 or (item.aid ~= 0 and getCreatureStorage(cid, item.aid) > 0)) then
			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
		return true
	end

	toPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
	local fields, thing = getTileItemsByType(fromPosition, ITEM_TYPE_MAGICFIELD), getThingFromPosition(toPosition)
	if(item.uid ~= thing.uid and thing.itemid >= 100 and table.maxn(fields) ~= 0) then
		return true
	end

	local doorCreature = getThingFromPosition(toPosition)
	if(doorCreature.itemid ~= 0) then
		toPosition.x = toPosition.x + 1
		local query = doTileQueryAdd(doorCreature.uid, toPosition, 20) -- allow to stack outside doors, but not on teleports or floor changing tiles
		if(query == RETURNVALUE_NOTPOSSIBLE) then
			toPosition.x = toPosition.x - 1
			toPosition.y = toPosition.y + 1
			query = doTileQueryAdd(doorCreature.uid, toPosition, 20) -- repeat until found
		end

		if(query ~= RETURNVALUE_NOERROR) then
			doPlayerSendDefaultCancel(cid, query)
			return true
		end

		doTeleportThing(doorCreature.uid, toPosition)
		if(not door.closingDoor) then
			doTransformItem(item.uid, door.transformUseTo)
		end

		return true
	end

	return false
end
 
try now
Lua:
local function checkStackpos(item, position)
    position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
    local thing = getThingFromPos(position)

    position.stackpos = STACKPOS_TOP_FIELD
    local field = getThingFromPos(position)

    return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end

local function doorEnter(cid, item, toPosition)
    doTransformItem(item.uid, item.itemid + 1)
    doTeleportThing(cid, toPosition)
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
        return true
    end

    if(getItemLevelDoor(item.itemid) > 0) then
        if(item.actionid == 189) then
            if(not isPremium(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local gender = item.actionid - 186
        if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
            if(gender ~= getPlayerSex(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local skull = item.actionid - 180
        if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
            if(skull ~= getCreatureSkullType(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local group = item.actionid - 150
        if(group >= 0 and group < 30) then
            if(group > getPlayerGroupId(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local vocation = item.actionid - 100
        if(vocation >= 0 and vocation < 50) then
            local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
            if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
            doorEnter(cid, item, toPosition)
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
        end

        return true
    end

    if(isInArray(specialDoors, item.itemid)) then
        if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
            doorEnter(cid, item, toPosition)
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
        end

        return true
    end

    if(isInArray(keys, item.itemid)) then
        if(itemEx.actionid > 0) then
            if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
                doTransformItem(itemEx.uid, doors[itemEx.itemid])
                return true
            end

            doPlayerSendCancel(cid, "The key does not match.")
            return true
        end

        return false
    end

    if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
        local newPosition = toPosition
        newPosition.y = newPosition.y + 1
        local doorPosition = fromPosition
        doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
        local doorCreature = getThingfromPos(doorPosition)
        if(doorCreature.itemid ~= 0) then
            local pzDoorPosition = getTileInfo(doorPosition).protection
            local pzNewPosition = getTileInfo(newPosition).protection
            if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or
                (not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then
                doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
            else
                doTeleportThing(doorCreature.uid, newPosition)
                if(not isInArray(closingDoors, item.itemid)) then
                    doTransformItem(item.uid, item.itemid - 1)
                end
            end

            return true
        end

        doTransformItem(item.uid, item.itemid - 1)
        return true
    end

    if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
        local newPosition = toPosition
        newPosition.x = newPosition.x + 1
        local doorPosition = fromPosition
        doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
        local doorCreature = getThingfromPos(doorPosition)
        if(doorCreature.itemid ~= 0) then
            if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
                doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
            else
                doTeleportThing(doorCreature.uid, newPosition)
                if(not isInArray(closingDoors, item.itemid)) then
                    doTransformItem(item.uid, item.itemid - 1)
                end
            end

            return true
        end

        doTransformItem(item.uid, item.itemid - 1)
        return true
    end

    if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
        if(item.actionid == 0) then
            doTransformItem(item.uid, doors[item.itemid])
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
        end

        return true
    end

    return false
end
 
try now
Lua:
local function checkStackpos(item, position)
    position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
    local thing = getThingFromPos(position)

    position.stackpos = STACKPOS_TOP_FIELD
    local field = getThingFromPos(position)

    return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end

local function doorEnter(cid, item, toPosition)
    doTransformItem(item.uid, item.itemid + 1)
    doTeleportThing(cid, toPosition)
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
        return true
    end

    if(getItemLevelDoor(item.itemid) > 0) then
        if(item.actionid == 189) then
            if(not isPremium(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local gender = item.actionid - 186
        if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
            if(gender ~= getPlayerSex(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local skull = item.actionid - 180
        if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
            if(skull ~= getCreatureSkullType(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local group = item.actionid - 150
        if(group >= 0 and group < 30) then
            if(group > getPlayerGroupId(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local vocation = item.actionid - 100
        if(vocation >= 0 and vocation < 50) then
            local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
            if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
            doorEnter(cid, item, toPosition)
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
        end

        return true
    end

    if(isInArray(specialDoors, item.itemid)) then
        if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
            doorEnter(cid, item, toPosition)
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
        end

        return true
    end

    if(isInArray(keys, item.itemid)) then
        if(itemEx.actionid > 0) then
            if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
                doTransformItem(itemEx.uid, doors[itemEx.itemid])
                return true
            end

            doPlayerSendCancel(cid, "The key does not match.")
            return true
        end

        return false
    end

    if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
        local newPosition = toPosition
        newPosition.y = newPosition.y + 1
        local doorPosition = fromPosition
        doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
        local doorCreature = getThingfromPos(doorPosition)
        if(doorCreature.itemid ~= 0) then
            local pzDoorPosition = getTileInfo(doorPosition).protection
            local pzNewPosition = getTileInfo(newPosition).protection
            if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or
                (not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then
                doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
            else
                doTeleportThing(doorCreature.uid, newPosition)
                if(not isInArray(closingDoors, item.itemid)) then
                    doTransformItem(item.uid, item.itemid - 1)
                end
            end

            return true
        end

        doTransformItem(item.uid, item.itemid - 1)
        return true
    end

    if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
        local newPosition = toPosition
        newPosition.x = newPosition.x + 1
        local doorPosition = fromPosition
        doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
        local doorCreature = getThingfromPos(doorPosition)
        if(doorCreature.itemid ~= 0) then
            if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
                doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
            else
                doTeleportThing(doorCreature.uid, newPosition)
                if(not isInArray(closingDoors, item.itemid)) then
                    doTransformItem(item.uid, item.itemid - 1)
                end
            end

            return true
        end

        doTransformItem(item.uid, item.itemid - 1)
        return true
    end

    if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
        if(item.actionid == 0) then
            doTransformItem(item.uid, doors[item.itemid])
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
        end

        return true
    end

    return false
end

Will try. Rep for you ++
 
Back
Top