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Doors problem.

data/actions/scripts? -> door


Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)

    for i = 10001, 10008 do

        if getPlayerStorageValue(cid, i) > 0 then

            return doTransformItem(item.uid, item.itemid + 1) and doTeleportThing(cid, toPosition, true)

        end

    end

    

    return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It seems this door is sealed against unwanted intruders.")

end
 
Try this one, But I am not sure if it going to help

Lua:
local function doorEnter(cid, uid, id, position)
    doTransformItem(uid, id)
    doTeleportThing(cid, position)
    return true
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
        return true
    end

    local locked = DOORS[item.itemid]
    if(locked) then
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
        return true
    end

    local door = getItemInfo(item.itemid)
    if(door.levelDoor > 0) then
        if(item.aid == 189) then
            if(not isPremium(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Only the worthy may pass.")
                return true
            end

            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        local gender = item.aid - 186
        if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE}, gender)) then
            if(gender ~= getPlayerSex(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Only the worthy may pass.")
                return true
            end

            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        local skull = item.aid - 180
        if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
            if(skull ~= getCreatureSkullType(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Only the worthy may pass.")
                return true
            end

            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        local group = item.aid - 150
        if(group >= 0 and group < 30) then
            if(group > getPlayerGroupId(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Only the worthy may pass.")
                return true
            end

            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        local vocation = item.aid - 100
        if(vocation >= 0 and vocation < 50) then
            local vocationEx = getVocationInfo(getPlayerVocation(cid))
            if(vocationEx.id ~= vocation and vocationEx.fromVocation ~= vocation) then
                doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Only the worthy may pass.")
                return true
            end

            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        if(item.aid == 190 or (item.aid ~= 0 and getPlayerLevel(cid) >= (item.aid - door.levelDoor))) then
            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Only the worthy may pass.")
        return true
    end

    if(door.specialDoor) then
        if(item.aid == 100 or (item.aid ~= 0 and getCreatureStorage(cid, item.aid) > 0)) then
            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "The door seems to be sealed against unwanted intruders.")
        return true
    end

    toPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
    local fields, thing = getTileItemsByType(fromPosition, ITEM_TYPE_MAGICFIELD), getThingFromPosition(toPosition)
    if(item.uid ~= thing.uid and thing.itemid >= 100 and table.maxn(fields) ~= 0) then
        return true
    end

    local doorCreature = getThingFromPosition(toPosition)
    if(doorCreature.itemid ~= 0) then
        toPosition.x = toPosition.x + 1
        local query = doTileQueryAdd(doorCreature.uid, toPosition, 20) -- allow to stack outside doors, but not on teleports or floor changing tiles
        if(query == RETURNVALUE_NOTPOSSIBLE) then
            toPosition.x = toPosition.x - 1
            toPosition.y = toPosition.y + 1
            query = doTileQueryAdd(doorCreature.uid, toPosition, 20) -- repeat until found
        end

        if(query ~= RETURNVALUE_NOERROR) then
            doPlayerSendDefaultCancel(cid, query)
            return true
        end

        doTeleportThing(doorCreature.uid, toPosition)
        if(not door.closingDoor) then
            doTransformItem(item.uid, door.transformUseTo)
        end

        return true
    end

    return false
end
 
Try this one, But I am not sure if it going to help

Lua:
local function doorEnter(cid, uid, id, position)
    doTransformItem(uid, id)
    doTeleportThing(cid, position)
    return true
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
        return true
    end

    local locked = DOORS[item.itemid]
    if(locked) then
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
        return true
    end

    local door = getItemInfo(item.itemid)
    if(door.levelDoor > 0) then
        if(item.aid == 189) then
            if(not isPremium(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Only the worthy may pass.")
                return true
            end

            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        local gender = item.aid - 186
        if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE}, gender)) then
            if(gender ~= getPlayerSex(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Only the worthy may pass.")
                return true
            end

            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        local skull = item.aid - 180
        if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
            if(skull ~= getCreatureSkullType(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Only the worthy may pass.")
                return true
            end

            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        local group = item.aid - 150
        if(group >= 0 and group < 30) then
            if(group > getPlayerGroupId(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Only the worthy may pass.")
                return true
            end

            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        local vocation = item.aid - 100
        if(vocation >= 0 and vocation < 50) then
            local vocationEx = getVocationInfo(getPlayerVocation(cid))
            if(vocationEx.id ~= vocation and vocationEx.fromVocation ~= vocation) then
                doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Only the worthy may pass.")
                return true
            end

            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        if(item.aid == 190 or (item.aid ~= 0 and getPlayerLevel(cid) >= (item.aid - door.levelDoor))) then
            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Only the worthy may pass.")
        return true
    end

    if(door.specialDoor) then
        if(item.aid == 100 or (item.aid ~= 0 and getCreatureStorage(cid, item.aid) > 0)) then
            return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
        end

        doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "The door seems to be sealed against unwanted intruders.")
        return true
    end

    toPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
    local fields, thing = getTileItemsByType(fromPosition, ITEM_TYPE_MAGICFIELD), getThingFromPosition(toPosition)
    if(item.uid ~= thing.uid and thing.itemid >= 100 and table.maxn(fields) ~= 0) then
        return true
    end

    local doorCreature = getThingFromPosition(toPosition)
    if(doorCreature.itemid ~= 0) then
        toPosition.x = toPosition.x + 1
        local query = doTileQueryAdd(doorCreature.uid, toPosition, 20) -- allow to stack outside doors, but not on teleports or floor changing tiles
        if(query == RETURNVALUE_NOTPOSSIBLE) then
            toPosition.x = toPosition.x - 1
            toPosition.y = toPosition.y + 1
            query = doTileQueryAdd(doorCreature.uid, toPosition, 20) -- repeat until found
        end

        if(query ~= RETURNVALUE_NOERROR) then
            doPlayerSendDefaultCancel(cid, query)
            return true
        end

        doTeleportThing(doorCreature.uid, toPosition)
        if(not door.closingDoor) then
            doTransformItem(item.uid, door.transformUseTo)
        end

        return true
    end

    return false
end
Seem to not work either. Hmmmm.....
I Noticed that all my normal doors are actually Locked, would it be cause i upgraded map to 9.6 and then downgraded to 8.6? >_<
 
Last edited:
Zero error, also all the normal doors are now Locked Doors, must of been due to the damn downgrade of the map.
Try see what do you write in RME on doors "Actionid" there can issue be, But maybe in lib folder 000-constant.lua or the others lib can cause the problem.
 
Replace your lines (Those ones)
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)

    for i = 10001, 10008 do

        if getPlayerStorageValue(cid, i) > 0 then

            return doTransformItem(item.uid, item.itemid + 1) and doTeleportThing(cid, toPosition, true)

        end

    end

   

    return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It seems this door is sealed against unwanted intruders.")

end
with this and retry
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
        pos = getPlayerPosition(cid)
        if pos.x == toPosition.x then
        if pos.y < toPosition.y then
        pos.y = toPosition.y + 1
else
        pos.y = toPosition.y - 1
end
        elseif pos.y == toPosition.y then
        if pos.x < toPosition.x then
        pos.x = toPosition.x + 1
else
        pos.x = toPosition.x - 1
end
else
        doPlayerSendTextMessage(cid,22,'Stand in front of the door.')
return 1
end
    for i = 10001, 10008 do
        if getPlayerStorageValue(cid, i) > 0 then
        return doTransformItem(item.uid, item.itemid + 1) and doTeleportThing(cid, pos, true)
end
end
        return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It seems this door is sealed against unwanted intruders.")
end
 
Replace your lines (Those ones)
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)

    for i = 10001, 10008 do

        if getPlayerStorageValue(cid, i) > 0 then

            return doTransformItem(item.uid, item.itemid + 1) and doTeleportThing(cid, toPosition, true)

        end

    end

  

    return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It seems this door is sealed against unwanted intruders.")

end
with this and retry
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
        pos = getPlayerPosition(cid)
        if pos.x == toPosition.x then
        if pos.y < toPosition.y then
        pos.y = toPosition.y + 1
else
        pos.y = toPosition.y - 1
end
        elseif pos.y == toPosition.y then
        if pos.x < toPosition.x then
        pos.x = toPosition.x + 1
else
        pos.x = toPosition.x - 1
end
else
        doPlayerSendTextMessage(cid,22,'Stand in front of the door.')
return 1
end
    for i = 10001, 10008 do
        if getPlayerStorageValue(cid, i) > 0 then
        return doTransformItem(item.uid, item.itemid + 1) and doTeleportThing(cid, pos, true)
end
end
        return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It seems this door is sealed against unwanted intruders.")
end
How do i do if my problem Is that normal locked doors are not working? They are not locking, there aretwo kind of closed door for example one of them should open an the other shouldnt open at all they are two vertical door similars but of different itemid
 
all locked doors are not working i use tfs 1.3 and yes they are at global.lua for example one of the doors has id 1231 but that door ain't working as locked it has the description but it can be used as a normal door
Lua:
math.randomseed(os.time())
dofile('data/lib/lib.lua')

STORAGEVALUE_PROMOTION = 30018
STORAGEVALUE_DELAY_LARGE_SEASHELL = 30019

ropeSpots = {384, 418, 8278, 8592, 13189, 14435, 14436, 15635, 19518, 24621, 24622, 24623, 24624}

doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167, [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272, [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472, [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10775] = 10777, [10776] = 10777, [12092] = 12094, [12093] = 12094, [12188] = 12190, [12189] = 12190, [19840] = 19842, [19841] = 19842, [19843] = 19844, [19980] = 19982, [19981] = 19982, [19983] = 19984, [20273] = 20275, [20274] = 20275, [20276] = 20277, [17235] = 17236, [18208] = 18209, [13022] = 13023, [10784] = 10786, [10785] = 10786, [12099] = 12101, [12100] = 12101, [12197] = 12199, [12198] = 12199, [19849] = 19851, [19850] = 19851, [19852] = 19853, [19989] = 19991, [19990] = 19991, [19992] = 19993, [20282] = 20284, [20283] = 20284, [20285] = 20286, [17237] = 17238, [13020] = 13021, [10780] = 10781, [12095] = 12096, [12195] = 12196, [19845] = 19846, [19985] = 19986, [20278] = 20279, [10789] = 10790, [12102] = 12103, [12204] = 12205, [19854] = 19855, [19994] = 19995, [20287] = 20288, [10782] = 10783, [12097] = 12098, [12193] = 12194, [19847] = 19848, [19987] = 19988, [20280] = 20281, [10791] = 10792, [12104] = 12105, [12202] = 12203, [19856] = 19857, [19996] = 19997, [20289] = 20290, [25158] = 25159, [25160] = 25161}
verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274, 9274, 9269, 9278, 9282, 10270, 10275, 10279, 10283, 10479, 10481, 10485, 10483, 10786, 12101, 12199, 19851, 19853, 19991, 19993, 20284, 20286, 17238, 13021, 10790, 12103, 12205, 19855, 19995, 20288, 10792, 12105, 12203, 19857, 19997, 20290}
horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276, 9280, 9284, 10273, 10277, 10281, 10285, 10470, 10472, 10476, 10474, 10777, 12094, 12190, 19842, 19844, 19982, 19984, 20275, 20277, 17236, 18209, 13023, 10781, 12096, 12196, 19846, 19986, 20279, 10783, 12098, 12194, 19848, 19988, 20281}
openSpecialDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558, 9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284, 10279, 10281, 10283, 10285, 10474, 10476, 10483, 10485, 10781, 12096, 12196, 19846, 19986, 20279, 10783, 12098, 12194, 19848, 19988, 20281, 10790, 12103, 12205, 19855, 19995, 20288, 10792, 12105, 12203, 19857, 19997, 20290, 25163, 25165}
questDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553, 9175, 9177, 9277, 9279, 10278, 10280, 10475, 10484, 10782, 10791, 12097, 12104, 12193, 12202, 19847, 19856, 19987, 19996, 20280, 20289, 25162, 25164}
levelDoors = {1227, 1229, 1245, 1247, 1259, 1261, 3540, 3549, 5103, 5112, 5121, 5130, 5292, 5294, 6206, 6208, 6263, 6265, 6896, 6905, 7038, 7047, 8555, 8557, 9179, 9181, 9281, 9283, 10282, 10284, 10473, 10482, 10780, 10789, 10780, 12095, 12102, 12204, 12195, 19845, 19854, 19985, 19994, 20278, 20287}
keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032}

other doors like quests doors , key doors etc are working pretty good
edit i found that
these are the broken doors

Code:
doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167, [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272, [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472, [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10775] = 10777, [10776] = 10777, [12092] = 12094, [12093] = 12094, [12188] = 12190, [12189] = 12190, [19840] = 19842, [19841] = 19842, [19843] = 19844, [19980] = 19982, [19981] = 19982, [19983] = 19984, [20273] = 20275, [20274] = 20275, [20276] = 20277, [17235] = 17236, [18208] = 18209, [13022] = 13023, [10784] = 10786, [10785] = 10786, [12099] = 12101, [12100] = 12101, [12197] = 12199, [12198] = 12199, [19849] = 19851, [19850] = 19851, [19852] = 19853, [19989] = 19991, [19990] = 19991, [19992] = 19993, [20282] = 20284, [20283] = 20284, [20285] = 20286, [17237] = 17238, [13020] = 13021, [10780] = 10781, [12095] = 12096, [12195] = 12196, [19845] = 19846, [19985] = 19986, [20278] = 20279, [10789] = 10790, [12102] = 12103, [12204] = 12205, [19854] = 19855, [19994] = 19995, [20287] = 20288, [10782] = 10783, [12097] = 12098, [12193] = 12194, [19847] = 19848, [19987] = 19988, [20280] = 20281, [10791] = 10792, [12104] = 12105, [12202] = 12203, [19856] = 19857, [19996] = 19997, [20289] = 20290, [25158] = 25159, [25160] = 25161}
 
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