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Lua Doors

dami1310

◄ Unidentified ►
Joined
Jan 27, 2013
Messages
624
Solutions
8
Reaction score
529
Location
Poland
data->global.lua
Delete closed doors id from levelDoors/questDoors and delete open doors id from openSpecialDoors
 
OP
A

adrenyslopez

Member
Joined
Dec 22, 2015
Messages
173
Reaction score
13
data->global.lua
Delete closed doors id from levelDoors/questDoors and delete open doors id from openSpecialDoors


global.lua
Lua:
math.randomseed(os.time())
dofile('data/lib/lib.lua')

NOT_MOVEABLE_ACTION = 100
PARTY_PROTECTION = 0 -- Set to 0 to disable.
ADVANCED_SECURE_MODE = 0 -- Set to 0 to disable.

STORAGEVALUE_PROMOTION = 30018

SERVER_NAME = configManager.getString(configKeys.SERVER_NAME)

-- Bestiary charm
GLOBAL_CHARM_GUT = 0
GLOBAL_CHARM_SCAVENGE = 0

--WEATHER
weatherConfig = {
    groundEffect = CONST_ME_LOSEENERGY,
    fallEffect = CONST_ANI_SMALLICE,
    thunderEffect = configManager.getBoolean(configKeys.WEATHER_THUNDER),
    minDMG = 1,
    maxDMG = 5
}

-- Event Schedule
SCHEDULE_LOOT_RATE = 100
SCHEDULE_EXP_RATE = 100
SCHEDULE_SKILL_RATE = 100

-- MARRY
PROPOSED_STATUS = 1
MARRIED_STATUS = 2
PROPACCEPT_STATUS = 3
LOOK_MARRIAGE_DESCR = TRUE
ITEM_WEDDING_RING = 2121
ITEM_ENGRAVED_WEDDING_RING = 10502

-- CHAT
CHAT_CHANNEL_ID_BEGIN = 153810

-- Scarlett Etzel
SCARLETT_MAY_TRANSFORM = 0
SCARLETT_MAY_DIE = 0

ropeSpots = {384, 418, 8278, 8592, 13189, 14436, 15635, 19518, 26019, 24621, 24622, 24623, 24624}
specialRopeSpots = { 14435 }

-- Impact Analyser
-- Every 2 seconds
updateInterval = 2
-- Healing
-- Global table to insert data
healingImpact = {}
-- Damage
-- Global table to insert data
damageImpact = {}

-- New prey => preyTimeLeft
nextPreyTime = {}

startupGlobalStorages = {
    GlobalStorage.TheAncientTombs.AshmunrahSwitchesGlobalStorage,
    GlobalStorage.TheAncientTombs.DiprathSwitchesGlobalStorage,
    GlobalStorage.TheAncientTombs.ThalasSwitchesGlobalStorage,
    GlobalStorage.HeroRathleton.FirstMachines,
    GlobalStorage.HeroRathleton.SecondMachines,
    GlobalStorage.HeroRathleton.ThirdMachines,
    GlobalStorage.HeroRathleton.DeepRunning,
    GlobalStorage.HeroRathleton.HorrorRunning,
    GlobalStorage.HeroRathleton.LavaRunning,
    GlobalStorage.HeroRathleton.MaxxenRunning,
    GlobalStorage.HeroRathleton.LavaCounter,
    GlobalStorage.HeroRathleton.FourthMachines,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal1,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal2,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal3,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal4,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal5,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal6,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal7,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal8,
    GlobalStorage.FerumbrasAscendant.Crystals.AllCrystals,
    GlobalStorage.FerumbrasAscendant.FerumbrasEssence,
    GlobalStorage.Feroxa.Active,
    GlobalStorage.FerumbrasAscendant.Habitats.AllHabitats,
    GlobalStorage.FerumbrasAscendant.Elements.Active,
    GlobalStorage.FerumbrasAscendant.Elements.First,
    GlobalStorage.FerumbrasAscendant.Elements.Second,
    GlobalStorage.FerumbrasAscendant.Elements.Third,
    GlobalStorage.FerumbrasAscendant.Elements.Done
}

do -- Event Schedule rates
    local lootRate = Game.getEventSLoot()
    if lootRate ~= 100 then
        SCHEDULE_LOOT_RATE = lootRate
    end

    local expRate = Game.getEventSExp()
    if expRate ~= 100 then
        SCHEDULE_EXP_RATE = expRate
    end

    local skillRate = Game.getEventSSkill()
    if skillRate ~= 100 then
        SCHEDULE_SKILL_RATE = skillRate
    end
end

table.contains = function(array, value)
    for _, targetColumn in pairs(array) do
        if targetColumn == value then
            return true
        end
    end
    return false
end

string.split = function(str, sep)
    local res = {}
    for v in str:gmatch("([^" .. sep .. "]+)") do
        res[#res + 1] = v
    end
    return res
end

string.splitTrimmed = function(str, sep)
    local res = {}
    for v in str:gmatch("([^" .. sep .. "]+)") do
        res[#res + 1] = v:trim()
    end
    return res
end

string.trim = function(str)
    return str:match'^()%s*$' and '' or str:match'^%s*(.*%S)'
end

-- Stamina
if nextUseStaminaTime == nil then
    nextUseStaminaTime = {}
end

if nextUseStaminaPrey == nil then
    nextUseStaminaPrey = {}
end

if nextUseXpStamina == nil then
    nextUseXpStamina = {}
end

if lastItemImbuing == nil then
    lastItemImbuing = {}
end

if nextDelayPreyReroll == nil then
    nextDelayPreyReroll = {}
end

-- Delay potion
if not playerDelayPotion then
    playerDelayPotion = {}
end

function getExperienceForLevel(level)
    return math.floor((((level - 6) * level + 17) * level - 12) / 6) * 100
end
 

dami1310

◄ Unidentified ►
Joined
Jan 27, 2013
Messages
624
Solutions
8
Reaction score
529
Location
Poland
global.lua
Lua:
math.randomseed(os.time())
dofile('data/lib/lib.lua')

NOT_MOVEABLE_ACTION = 100
PARTY_PROTECTION = 0 -- Set to 0 to disable.
ADVANCED_SECURE_MODE = 0 -- Set to 0 to disable.

STORAGEVALUE_PROMOTION = 30018

SERVER_NAME = configManager.getString(configKeys.SERVER_NAME)

-- Bestiary charm
GLOBAL_CHARM_GUT = 0
GLOBAL_CHARM_SCAVENGE = 0

--WEATHER
weatherConfig = {
    groundEffect = CONST_ME_LOSEENERGY,
    fallEffect = CONST_ANI_SMALLICE,
    thunderEffect = configManager.getBoolean(configKeys.WEATHER_THUNDER),
    minDMG = 1,
    maxDMG = 5
}

-- Event Schedule
SCHEDULE_LOOT_RATE = 100
SCHEDULE_EXP_RATE = 100
SCHEDULE_SKILL_RATE = 100

-- MARRY
PROPOSED_STATUS = 1
MARRIED_STATUS = 2
PROPACCEPT_STATUS = 3
LOOK_MARRIAGE_DESCR = TRUE
ITEM_WEDDING_RING = 2121
ITEM_ENGRAVED_WEDDING_RING = 10502

-- CHAT
CHAT_CHANNEL_ID_BEGIN = 153810

-- Scarlett Etzel
SCARLETT_MAY_TRANSFORM = 0
SCARLETT_MAY_DIE = 0

ropeSpots = {384, 418, 8278, 8592, 13189, 14436, 15635, 19518, 26019, 24621, 24622, 24623, 24624}
specialRopeSpots = { 14435 }

-- Impact Analyser
-- Every 2 seconds
updateInterval = 2
-- Healing
-- Global table to insert data
healingImpact = {}
-- Damage
-- Global table to insert data
damageImpact = {}

-- New prey => preyTimeLeft
nextPreyTime = {}

startupGlobalStorages = {
    GlobalStorage.TheAncientTombs.AshmunrahSwitchesGlobalStorage,
    GlobalStorage.TheAncientTombs.DiprathSwitchesGlobalStorage,
    GlobalStorage.TheAncientTombs.ThalasSwitchesGlobalStorage,
    GlobalStorage.HeroRathleton.FirstMachines,
    GlobalStorage.HeroRathleton.SecondMachines,
    GlobalStorage.HeroRathleton.ThirdMachines,
    GlobalStorage.HeroRathleton.DeepRunning,
    GlobalStorage.HeroRathleton.HorrorRunning,
    GlobalStorage.HeroRathleton.LavaRunning,
    GlobalStorage.HeroRathleton.MaxxenRunning,
    GlobalStorage.HeroRathleton.LavaCounter,
    GlobalStorage.HeroRathleton.FourthMachines,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal1,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal2,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal3,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal4,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal5,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal6,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal7,
    GlobalStorage.FerumbrasAscendant.Crystals.Crystal8,
    GlobalStorage.FerumbrasAscendant.Crystals.AllCrystals,
    GlobalStorage.FerumbrasAscendant.FerumbrasEssence,
    GlobalStorage.Feroxa.Active,
    GlobalStorage.FerumbrasAscendant.Habitats.AllHabitats,
    GlobalStorage.FerumbrasAscendant.Elements.Active,
    GlobalStorage.FerumbrasAscendant.Elements.First,
    GlobalStorage.FerumbrasAscendant.Elements.Second,
    GlobalStorage.FerumbrasAscendant.Elements.Third,
    GlobalStorage.FerumbrasAscendant.Elements.Done
}

do -- Event Schedule rates
    local lootRate = Game.getEventSLoot()
    if lootRate ~= 100 then
        SCHEDULE_LOOT_RATE = lootRate
    end

    local expRate = Game.getEventSExp()
    if expRate ~= 100 then
        SCHEDULE_EXP_RATE = expRate
    end

    local skillRate = Game.getEventSSkill()
    if skillRate ~= 100 then
        SCHEDULE_SKILL_RATE = skillRate
    end
end

table.contains = function(array, value)
    for _, targetColumn in pairs(array) do
        if targetColumn == value then
            return true
        end
    end
    return false
end

string.split = function(str, sep)
    local res = {}
    for v in str:gmatch("([^" .. sep .. "]+)") do
        res[#res + 1] = v
    end
    return res
end

string.splitTrimmed = function(str, sep)
    local res = {}
    for v in str:gmatch("([^" .. sep .. "]+)") do
        res[#res + 1] = v:trim()
    end
    return res
end

string.trim = function(str)
    return str:match'^()%s*$' and '' or str:match'^%s*(.*%S)'
end

-- Stamina
if nextUseStaminaTime == nil then
    nextUseStaminaTime = {}
end

if nextUseStaminaPrey == nil then
    nextUseStaminaPrey = {}
end

if nextUseXpStamina == nil then
    nextUseXpStamina = {}
end

if lastItemImbuing == nil then
    lastItemImbuing = {}
end

if nextDelayPreyReroll == nil then
    nextDelayPreyReroll = {}
end

-- Delay potion
if not playerDelayPotion then
    playerDelayPotion = {}
end

function getExperienceForLevel(level)
    return math.floor((((level - 6) * level + 17) * level - 12) / 6) * 100
end
I suppose otbr changed it. Idk then.
 
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