if...
I want to say this
Code:doPlayerCastSpell(cid, "light")
Instead of this
Code:doPlayerCastSpell(cid, "utevo lux")
As it should be?
function doPlayerCastSpellv2(cid, spell) --or whatever u want
if spell == 'light' then
doPlayerCastSpell(cid, "utevo lux")
end
end
function doPlayerCastSpellv2(cid, spell) --or whatever u want
if spell == 'light' then
doPlayerCastSpell(cid, "utevo lux")
doCreatureSay(cid, "utevo lux")
end
end
doCreatureSay(cid, "utevo lux", TALKTYPE_MONSTER)
@Evil Hero can this be updated to 1.3? xD