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doSetItemActionId

QuaS

Cykotitan Pwned =/
Joined
Sep 11, 2008
Messages
838
Reaction score
28
Location
Poland/ Wroclaw
I only changed one function :) The script didn't work cuz elf removed:

Lua:
doSetItemActionId(uid, actionid)

and instead added:

Lua:
doItemSetAttribute(item.uid, "type", value)


in newer version of TFS than 0.3.5pl1 function doSetItemActionId is depreaced.

If someone has written a lot of scripts with function is would be a pain in ass to change them all.

just add to lib/050-function.lua this:

HF&GL

Lua:
function doSetItemActionId(lols, actionid)
return doItemSetAttribute(lols, "aid", actionid)
end
 
Where are you guys getting this "doItemSetAttribute" function from? o_O

I cant find it anywhere on my 0.3.5pl1, not in lua_functions nor in function.lua, and it doesnt seem to be working on the server either!

I need a function to add aid/uid to items but nothing seems to work :(
 
Where are you guys getting this "doItemSetAttribute" function from? o_O

I cant find it anywhere on my 0.3.5pl1, not in lua_functions nor in function.lua, and it doesnt seem to be working on the server either!

I need a function to add aid/uid to items but nothing seems to work :(

also I would like to mention that if you can't find a function in lua_functions doc files, it doesn't mean there is no such function. That file is outdated ;dd
 
function doSetItemActionId(lols, actionid)
return doItemSetAttribute(lols, "aid", actionid)
end


it is the true function?? or is a joke?
 
function doSetItemActionId(lols, actionid)
return doItemSetAttribute(lols, "aid", actionid)
end


it is the true function?? or is a joke?
yes it's true, variable names don't really matter as long as the function works
 
niiice !! thanks alot !!! lol i always had this problem. On 0.3.4 he spawned but many errors in console and laggs on server.
 
My Function
function doPlayerGiveItem(cid, itemid, amount, subType)
local item = 0
if(isItemStackable(itemid)) then
item = doCreateItemEx(itemid, amount)
if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
return false
end
else
for i = 1, amount do
item = doCreateItemEx(itemid, subType)
if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
return false
end
end
end

return true
end

function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
for i = 1, amount do
local container = doCreateItemEx(containerid, 1)
for x = 1, getContainerCapById(containerid) do
doAddContainerItem(container, itemid, subType)
end

if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then
return false
end
end

return true
end

function doPlayerTakeItem(cid, itemid, amount)
return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)
end

function doPlayerBuyItem(cid, itemid, count, cost, charges)
return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)
end

function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)
end

function doPlayerSellItem(cid, itemid, count, cost)
if(not doPlayerTakeItem(cid, itemid, count)) then
return false
end

if(not doPlayerAddMoney(cid, cost)) then
error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')
end

return true
end

function doPlayerWithdrawMoney(cid, amount)
if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
return false
end

local balance = getPlayerBalance(cid)
if(amount > balance or not doPlayerAddMoney(cid, amount)) then
return false
end

doPlayerSetBalance(cid, balance - amount)
return true
end

function doPlayerDepositMoney(cid, amount)
if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
return false
end

if(not doPlayerRemoveMoney(cid, amount)) then
return false
end

doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
return true
end

function isPremium(cid)
return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium'))))
end

function getMonthDayEnding(day)
if(day == "01" or day == "21" or day == "31") then
return "st"
elseif(day == "02" or day == "22") then
return "nd"
elseif(day == "03" or day == "23") then
return "rd"
end

return "th"
end

function getMonthString(m)
return os.date("%B", os.time{year = 1970, month = m, day = 1})
end

function getArticle(str)
return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end

function isNumber(str)
return tonumber(str) ~= nil
end

function doPlayerAddAddons(cid, addon)
for i = 0, table.maxn(maleOutfits) do
doPlayerAddOutfit(cid, maleOutfits, addon)
end

for i = 0, table.maxn(femaleOutfits) do
doPlayerAddOutfit(cid, femaleOutfits, addon)
end
end

function doPlayerWithdrawAllMoney(cid)
return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))
end

function doPlayerDepositAllMoney(cid)
return doPlayerDepositMoney(cid, getPlayerMoney(cid))
end

function doPlayerTransferAllMoneyTo(cid, target)
return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))
end

function playerExists(name)
return getPlayerGUIDByName(name) ~= 0
end

function getTibiaTime()
local minutes = getWorldTime()
local hours = 0
while (minutes > 60) do
hours = hours + 1
minutes = minutes - 60
end

return {hours = hours, minutes = minutes}
end

function doWriteLogFile(file, text)
local f = io.open(file, "a+")
if(not f) then
return false
end

f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")
f:close()
return true
end

function getExperienceForLevel(lv)
lv = lv - 1
return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end

function doMutePlayer(cid, time)
local condition = createConditionObject(CONDITION_MUTED)
setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)
return doAddCondition(cid, condition)
end

function getPlayerGroupName(cid)
return getGroupInfo(getPlayerGroupId(cid)).name
end

function getPlayerVocationName(cid)
return getVocationInfo(getPlayerVocation(cid)).name
end

function getPromotedVocation(vid)
return getVocationInfo(vid).promotedVocation
end

function doPlayerRemovePremiumDays(cid, days)
return doPlayerAddPremiumDays(cid, -days)
end

function getPlayerMasterPos(cid)
return getTownTemplePosition(getPlayerTown(cid))
end

function getHouseOwner(houseId)
return getHouseInfo(houseId).owner
end

function getHouseName(houseId)
return getHouseInfo(houseId).name
end

function getHouseEntry(houseId)
return getHouseInfo(houseId).entry
end

function getHouseRent(houseId)
return getHouseInfo(houseId).rent
end

function getHousePrice(houseId)
return getHouseInfo(houseId).price
end

function getHouseTown(houseId)
return getHouseInfo(houseId).town
end

function getHouseTilesCount(houseId)
return getHouseInfo(houseId).tiles
end

function getItemNameById(itemid)
return getItemDescriptionsById(itemid).name
end

function getItemPluralNameById(itemid)
return getItemDescriptionsById(itemid).plural
end

function getItemArticleById(itemid)
return getItemDescriptionsById(itemid).article
end

function getItemName(uid)
return getItemDescriptions(uid).name
end

function getItemPluralName(uid)
return getItemDescriptions(uid).plural
end

function getItemArticle(uid)
return getItemDescriptions(uid).article
end

function getItemText(uid)
return getItemDescriptions(uid).text
end

function getItemSpecialDescription(uid)
return getItemDescriptions(uid).special
end

function getItemWriter(uid)
return getItemDescriptions(uid).writer
end

function getItemDate(uid)
return getItemDescriptions(uid).date
end

function getTilePzInfo(pos)
return getTileInfo(pos).protection
end

function getTileZoneInfo(pos)
local tmp = getTileInfo(pos)
if(tmp.pvp) then
return 2
end

if(tmp.nopvp) then
return 1
end

return 0
end

function doShutdown()
return doSetGameState(GAMESTATE_SHUTDOWN)
end

function doSummonCreature(name, pos, displayError)
local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError)
if(not cid) then
cid = doCreateNpc(name, pos, displayError)
end

return cid
end

function getOnlinePlayers()
local tmp = getPlayersOnline()
local players = {}
for i, cid in ipairs(tmp) do
table.insert(players, getCreatureName(cid))
end

return players
end

function getPlayerByName(name)
local cid = getCreatureByName(name)
return isPlayer(cid) and cid or nil
end

function isPlayer(cid)
return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS
end

function isPlayerGhost(cid)
if(not isPlayer(cid)) then
return false
end

return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)
end

function isMonster(cid)
return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end

function isNpc(cid)
return isCreature(cid) and cid >= AUTOID_NPCS
end

function doPlayerSetExperienceRate(cid, value)
return doPlayerSetRate(cid, SKILL__LEVEL, value)
end

function doPlayerSetMagicRate(cid, value)
return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)
end

function doPlayerAddLevel(cid, amount, round)
local experience, level = 0, getPlayerLevel(cid)
if(amount > 0) then
experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))
else
experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))
end

return doPlayerAddExperience(cid, experience)
end

function doPlayerAddMagLevel(cid, amount)
for i = 1, amount do
doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))
end
return true
end

function doPlayerAddSkill(cid, skill, amount, round)
if(skill == SKILL__LEVEL) then
return doPlayerAddLevel(cid, amount, round)
elseif(skill == SKILL__MAGLEVEL) then
return doPlayerAddMagLevel(cid, amount)
end

return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill'))
end

function getPartyLeader(cid)
local party = getPartyMembers(cid)
if(type(party) ~= 'table') then
return 0
end

return party[1]
end

function isInParty(cid)
return type(getPartyMembers(cid)) == 'table'
end

function isPrivateChannel(channelId)
return channelId >= CHANNEL_PRIVATE
end

function doPlayerResetIdleTime(cid)
return doPlayerSetIdleTime(cid, 0)
end

function doBroadcastMessage(text, class)
local class = class or MESSAGE_STATUS_WARNING
if(type(class) == 'string') then
local className = MESSAGE_TYPES[class]
if(className == nil) then
return false
end

class = className
elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then
return false
end

local players = getPlayersOnline()
for _, pid in ipairs(players) do
doPlayerSendTextMessage(pid, class, text)
end

print("> Broadcasted message: \"" .. text .. "\".")
return true
end

function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST
if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then
return false
end

if(type(class) == 'string') then
local className = TALKTYPE_TYPES[class]
if(className == nil) then
return false
end

class = className
elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then
return false
end

local players = getPlayersOnline()
for _, pid in ipairs(players) do
doCreatureSay(cid, text, class, ghost, pid)
end

print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")
return true
end

function getBooleanFromString(str)
local str = string.lower(tostring(str))
return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
end

function doCopyItem(item, attributes)
local attributes = attributes or false

local ret = doCreateItemEx(item.itemid, item.type)
if(attributes) then
if(item.actionid > 0) then
doItemSetAttribute(ret, "aid", item.actionid)
end
end

if(isContainer(item.uid)) then
for i = (getContainerSize(item.uid) - 1), 0, -1 do
local tmp = getContainerItem(item.uid, i)
if(tmp.itemid > 0) then
doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
end
end
end

return getThing(ret)
end

function doRemoveThing(uid)
if(isCreature(uid)) then
return doRemoveCreature(uid)
end

return doRemoveItem(uid)
end

function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
local min, max = min or 0, max or 0
return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, min, max)
end

function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
local min, max = min or 0, max or 0
return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end

function doChangeTypeItem(uid, subtype)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end

local subtype = subtype or 1
return doTransformItem(thing.uid, thing.itemid, subtype)
end

function doSetItemText(uid, text, writer, date)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end

doItemSetAttribute(uid, "text", text)
if(writer ~= nil) then
doItemSetAttribute(uid, "writer", tostring(writer))
if(date ~= nil) then
doItemSetAttribute(uid, "date", tonumber(date))
end
end

return true
end

function getFluidSourceType(itemid)
local item = getItemInfo(itemid)
return item and item.fluidSource or false
end

function getDepotId(uid)
return getItemAttribute(uid, "depotid") or false
end

function getItemDescriptions(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end

local item = getItemInfo(thing.itemid)
return {
name = getItemAttribute(uid, "name") or item.name,
plural = getItemAttribute(uid, "pluralname") or item.plural,
article = getItemAttribute(uid, "article") or item.article,
special = getItemAttribute(uid, "description") or "",
text = getItemAttribute(uid, "text") or "",
writer = getItemAttribute(uid, "writer") or "",
date = getItemAttribute(uid, "date") or 0
}
end

function getItemWeightById(itemid, count, precision)
local item, count, precision = getItemInfo(itemid), count or 1, precision or false
if(not item) then
return false
end

if(count > 100) then
-- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count
print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')
end

local weight = item.weight * count
--[[if(precision) then
return weight
end

local t = string.explode(tostring(weight), ".")
if(table.maxn(t) == 2) then
return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))
end]]--

return weight
end

function getItemWeaponType(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end

return getItemInfo(thing.itemid).weaponType
end

function getItemRWInfo(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end

local item, flags = getItemInfo(thing.itemid), 0
if(item.readable) then
flags = 1
end

if(item.writable) then
flags = flags + 2
end

return flags
end

function getItemLevelDoor(itemid)
local item = getItemInfo(itemid)
return item and item.levelDoor or false
end

function isItemStackable(itemid)
local item = getItemInfo(itemid)
return item and item.stackable or false
end

function isItemRune(itemid)
local item = getItemInfo(itemid)
return item and item.clientCharges or false
end

function isItemDoor(itemid)
local item = getItemInfo(itemid)
return item and item.type == 5 or false
end

function isItemContainer(itemid)
local item = getItemInfo(itemid)
return item and item.group == 2 or false
end

function isItemFluidContainer(itemid)
local item = getItemInfo(itemid)
return item and item.group == 12 or false
end

function isItemMovable(itemid)
local item = getItemInfo(itemid)
return item and item.movable or false
end

function isCorpse(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end

local item = getItemInfo(thing.itemid)
return item and item.corpseType ~= 0 or false
end

function getContainerCapById(itemid)
local item = getItemInfo(itemid)
if(not item or item.group ~= 2) then
return false
end

return item.maxItems
end

function getMonsterAttackSpells(name)
local monster = getMonsterInfo(name)
return monster and monster.attacks or false
end

function getMonsterHealingSpells(name)
local monster = getMonsterInfo(name)
return monster and monster.defenses or false
end

function getMonsterLootList(name)
local monster = getMonsterInfo(name)
return monster and monster.loot or false
end

function getMonsterSummonList(name)
local monster = getMonsterInfo(name)
return monster and monster.summons or false
end
 
function doSetItemActionId(uid, uid2)
return doItemSetAttribute(uid, "uid", uid2)
end

yea, i'm master! let's destroy world and add this mega usefull function do SVN!!
 
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