Aeronx
Intermediate OT User
- Joined
- Dec 17, 2015
- Messages
- 745
- Solutions
- 9
- Reaction score
- 125
Hello otlanders!
I've been doing so much testing with doTargetCombatHealth(), and I dont know if its a bug, intended, and if there's a work around for it.
So far, this is the basic mass healing spell.
So, if you register on 2 players a creaturescript, something like this:
You can easily print the creature that recives the healing, but you wont get any attacker (the player casting the mass healing spell in this case)
so, this bring back my question from before.. is this intended? its a bug? any way around it?
Thank you in advance!
NOTE: tested doTargetCombatHealth(creature:getId(),...) aswell, so thats not it
I've been doing so much testing with doTargetCombatHealth(), and I dont know if its a bug, intended, and if there's a work around for it.
So far, this is the basic mass healing spell.
LUA:
function onTargetCreature(creature, target)
local player = creature:getPlayer()
local min = ((player:getLevel() / 5) + (player:getMagicLevel() * 4.6) + 100)
local max = ((player:getLevel() / 5) + (player:getMagicLevel() * 9.6) + 125)
local master = target:getMaster()
if target:isMonster() and not master or master and master:isMonster() then
return true
end
doTargetCombatHealth(0, target, COMBAT_HEALING, min, max, CONST_ME_NONE)
return true
end
local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0)
combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
combat:setArea(createCombatArea(AREA_CIRCLE3X3))
combat:setCallback(CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature")
function onCastSpell(creature, var)
return combat:execute(creature, var)
end
So, if you register on 2 players a creaturescript, something like this:
LUA:
function onHealthChange(creature, attacker, ...)
print(attacker:getName() .. " heals " .. creature:getName())
end
You can easily print the creature that recives the healing, but you wont get any attacker (the player casting the mass healing spell in this case)
so, this bring back my question from before.. is this intended? its a bug? any way around it?
Thank you in advance!
NOTE: tested doTargetCombatHealth(creature:getId(),...) aswell, so thats not it

Last edited: