I'm looking for someone who remake me that function so you can decide whether you want to teleport objects blocking or not.
If this option (ignoreBlocking) is selected it does not teleport us and returns false.
And on occasion add an option to this feature, which would be set up where an object is a player to receive:
PHP:
doTeleportThing(cid, newpos[, pushmove = true[, ignoreBlocking = false]])
If this option (ignoreBlocking) is selected it does not teleport us and returns false.
And on occasion add an option to this feature, which would be set up where an object is a player to receive:
PHP:
doPlayerAddItem(uid, itemid[, count/subtype[, canDropOnMap = true[, slot = CONST_SLOT_BACKPACK]]])
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