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Double Exp item conflict with config.lua and exp stage!

zxzxzx

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Joined
Mar 12, 2011
Messages
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Hello! I have problem with my double experience item - I edited oryginal player.lua script from events and add:
Code:
function Player:onDoubleExperience(source, exp, rawExp)
    local thing = self:getStorageValue(80000)
    if thing > os.time() then
        return exp * 2.0
    end
    return exp
end

and to the events.lua I added:
Code:
    <event class="Player" method="onGainExperience" enabled="1" />

, This make my double exp item works but now my config.lua exp rate changes to 1 and when I edit it its not working, similarly stages.lua still 1x exp, so when I delete
Code:
function Player:onDoubleExperience(source, exp, rawExp)
    local thing = self:getStorageValue(80000)
    if thing > os.time() then
        return exp * 2.0
    end
    return exp
end
from player.lua it will works as before - is there any possibility to add different player method to stop collide this two and make config and stages works corectly with my double exp item?

Help! ++ ;)
 
full events.lua and player.lua pls

though, you should be able to accomplish this by just adding the stuff you have in onDoubleExperience to onGainExperience..
 
events.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<events>
    <!-- Creature methods -->
    <event class="Creature" method="onChangeOutfit" enabled="0" />
    <event class="Creature" method="onAreaCombat" enabled="0" />
    <event class="Creature" method="onTargetCombat" enabled="0" />

    <!-- Party methods -->
    <event class="Party" method="onJoin" enabled="0" />
    <event class="Party" method="onLeave" enabled="0" />
    <event class="Party" method="onDisband" enabled="0" />

    <!-- Player methods -->
    <event class="Player" method="onBrowseField" enabled="0" />
    <event class="Player" method="onLook" enabled="1" />
    <event class="Player" method="onLookInBattleList" enabled="1" />
    <event class="Player" method="onLookInTrade" enabled="1" />
    <event class="Player" method="onLookInShop" enabled="0" />
    <event class="Player" method="onMoveItem" enabled="0" />
    <event class="Player" method="onMoveCreature" enabled="0" />
    <event class="Player" method="onTurn" enabled="0" />
    <event class="Player" method="onTradeRequest" enabled="0" />
    <event class="Player" method="onTradeAccept" enabled="0" />
    <event class="Player" method="onGainExperience" enabled="1" />
    <event class="Player" method="onLoseExperience" enabled="0" />
    <event class="Player" method="onGainSkillTries" enabled="1" />
</events>

player.lua
Code:
function Player:onBrowseField(position)
    return true
end

function Player:onLook(thing, position, distance)
    local description = "You see " .. thing:getDescription(distance)
    if self:getGroup():getAccess() then
        if thing:isItem() then
            description = string.format("%s\nItem ID: %d", description, thing:getId())

            local actionId = thing:getActionId()
            if actionId ~= 0 then
                description = string.format("%s, Action ID: %d", description, actionId)
            end

            local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID)
            if uniqueId > 0 and uniqueId < 65536 then
                description = string.format("%s, Unique ID: %d", description, uniqueId)
            end

            local itemType = thing:getType()

            local transformEquipId = itemType:getTransformEquipId()
            local transformDeEquipId = itemType:getTransformDeEquipId()
            if transformEquipId ~= 0 then
                description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId)
            elseif transformDeEquipId ~= 0 then
                description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId)
            end

            local decayId = itemType:getDecayId()
            if decayId ~= -1 then
                description = string.format("%s\nDecays to: %d", description, decayId)
            end
        elseif thing:isCreature() then
            local str = "%s\nHealth: %d / %d"
            if thing:getMaxMana() > 0 then
                str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana())
            end
            description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "."
        end

        local position = thing:getPosition()
        description = string.format(
            "%s\nPosition: %d, %d, %d",
            description, position.x, position.y, position.z
        )

        if thing:isCreature() then
            if thing:isPlayer() then
                description = string.format("%s\nIP: %s.", description, Game.convertIpToString(thing:getIp()))
            end
        end
    end
    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInBattleList(creature, distance)
    local description = "You see " .. creature:getDescription(distance)
    if self:getGroup():getAccess() then
        local str = "%s\nHealth: %d / %d"
        if creature:getMaxMana() > 0 then
            str = string.format("%s, Mana: %d / %d", str, creature:getMana(), creature:getMaxMana())
        end
        description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. "."

        local position = creature:getPosition()
        description = string.format(
            "%s\nPosition: %d, %d, %d",
            description, position.x, position.y, position.z
        )

        if creature:isPlayer() then
            description = string.format("%s\nIP: %s", description, Game.convertIpToString(creature:getIp()))
        end
    end
    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInTrade(partner, item, distance)
    self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. item:getDescription(distance))
end

function Player:onLookInShop(itemType, count)
    return true
end

function Player:onMoveItem(item, count, fromPosition, toPosition)
    return true
end

function Player:onMoveCreature(creature, fromPosition, toPosition)
    return true
end

function Player:onTurn(direction)
    return true
end

function Player:onTradeRequest(target, item)
    return true
end

function Player:onTradeAccept(target, item, targetItem)
    return true
end

local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)

local function useStamina(player)
    local staminaMinutes = player:getStamina()
    if staminaMinutes == 0 then
        return
    end

    local playerId = player:getId()
    local currentTime = os.time()
    local timePassed = currentTime - nextUseStaminaTime[playerId]
    if timePassed <= 0 then
        return
    end

    if timePassed > 60 then
        if staminaMinutes > 2 then
            staminaMinutes = staminaMinutes - 2
        else
            staminaMinutes = 0
        end
        nextUseStaminaTime[playerId] = currentTime + 120
    else
        staminaMinutes = staminaMinutes - 1
        nextUseStaminaTime[playerId] = currentTime + 60
    end
    player:setStamina(staminaMinutes)
end

function Player:onGainExperience(source, exp, rawExp)
    if not source or source:isPlayer() then
        return exp
    end

    -- Soul regeneration
    local vocation = self:getVocation()
    if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
        soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
        self:addCondition(soulCondition)
    end

    -- Apply experience stage multiplier
    exp = exp * Game.getExperienceStage(self:getLevel())

    -- Stamina modifier
    if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
        useStamina(self)

        local staminaMinutes = self:getStamina()
        if staminaMinutes > 2400 and self:isPremium() then
            exp = exp * 1.5
        elseif staminaMinutes <= 840 then
            exp = exp * 0.5
        end
    end

    return exp
end

function Player:onLoseExperience(exp)
    return exp
end

function Player:onGainSkillTries(skill, tries)
    if APPLY_SKILL_MULTIPLIER == false then
        return tries
    end

    if skill == SKILL_MAGLEVEL then
        return tries * configManager.getNumber(configKeys.RATE_MAGIC)
    end
    return tries * configManager.getNumber(configKeys.RATE_SKILL)
end

function Player:onDoubleExperience(source, exp, rawExp)
    local thing = self:getStorageValue(80000)
    if thing > os.time() then
        return exp * 2.0
    end
    return exp
end
 
change

Code:
return exp
end

function Player:onLoseExperience(exp)
to
Code:
local thing = self:getStorageValue(80000)
if thing > os.time() then
exp = exp * 2.0
end
return exp
end

function Player:onLoseExperience(exp)
no need for another function
 
change

Code:
return exp
end

function Player:onLoseExperience(exp)
to
Code:
local thing = self:getStorageValue(80000)
if thing > os.time() then
exp = exp * 2.0
end
return exp
end

function Player:onLoseExperience(exp)
no need for another function
ok solved thanks! ;)
 
I know it is solved but I did not understand where Player: onDoubleExperience was being called. Is it some feature of events that I do not know? (Create other events with same parameters?)
 
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